Sovetsky Soyuz is blatantly Overpowered

The question will be what happens when everyone gives up playing 7.7 or higher except for the Soyuz’s and Iowas.

1 Like

I would add 6.7+ to your comment. I have already basically given up trying any of my 6.7+ lineups due to nearly constant uptiers to full 7.7 (in the few times I have tested the waters with Naval, I still despise the aiming changes.) And I would like to grind the new event bote, but I am considering ignoring it due to how much it pisses me off not being able to hit 50%+ of my shots in Naval Arcade.

2 Likes

I’ve been thinking about making a 6.3/6.7 line-up at some point but Id be reasonably happy to try and face most 7.7s in something like Orion and QM and I think that is more balanced than 7.7s vs 8.7s.

Need to work on that at some point. But need to decide exactly which ships I want to work on finishing spading I can see potential line-ups from 6.3 all the way up to 7.3

2 Likes

I think you play RB mostly yeah? Might be different for RB, but at least in AB, I would avoid 6.7 specifically. 6.3 and 7.3 will most likely be a better choice. I am not exaggerating, I think I get maybe 1 same tier/under tier per 10 matches with my Des Moines now that it is at 6.7. Ruined it. Can’t do anything to 7.3 or 7.7 BC’s or BB’s, even trying HE spam.

1 Like

I only play RB at the moment. Kinda wish NEC was RB not AB.

1 Like

That is weird, how is that possible, how can that be? (Funi german meme)
But really, what a way to doom the gamemode by putting tons of work into it (adding the new 8.7 bbs). Classic snail. Would have been better without the 8.7s but they couldnt let that one slide? Gotta sink in some more money and development time and while we’re at it lower the quality of high tier naval gameplay? What a move. wow. And all of that while tons of people were ringing the alarms already during dev server that this would happen with one sided, invulnerable additions to a gamemode that already has a small playerbase.

1 Like

Yeah i played some naval yesterday for the Mackensen event but after 2 games against Soyuz and with none in my team i just decided to buy the stage. Its absolutely insane that Gaijin decided to ruin naval (even more) for 5.5 out of 7 nations just so the soviets can have their propaganda piece in the game

4 Likes

Naval EC is RB every second day. Thursday: Arcade Friday: RB, Saturday Arcade and Sunday RB again.

Wish it was both for all days but the queues are too long already.
So I actually wish it was possible to make it more worth as a hop-on hop off mode and not the way it is now, where you activate boosters, get thrown in a match that has been going for an hour sometimes just to realize most of the enemy team is in BBs already clubbing your team of destroyers of which only 2 players have lineups with >7.7 Battleships to begin with. If you had something to work with being thrown into these matches without notice in advance (and “join ongoing matches” turned off) like starting with a certain amount of sp or a multiplier on sp earnings to have any chance to catch up it wouldnt be completely pointless to put players in matches that already started. With no “Safe” way of earning sp and basicall no means to earn sp despite “go for convoy where half the enemy BB fleet will just onetap you to even earn more sp” its just pointless to play these matches.

If the game isnt magically balanced by coincidence (because the snail isnt able to equalize the players according to their highest BR ships in their lineups let alone number of players per team) it is just ground RB snowball simulator 2.0 more often than not. Insanely fun to “waste” a couple of hours of playtime in unwinnable matches.

Last weekend I dragged myself through the full length of a ec match where my team except for a very well played colorado and myself in scharnhorst was against an enemy team that spawned: 1x Yamato, 1x Iowa and 4x Soyuz. 2 7.7 ships vs a full fleet of 3 players in 8.7s (soyuz respawned 3 times to defend the only harbor we had any chance of attacking) Balans at its finest and to no ones surprise we still lost despite sinking the soyuz 3 times as well as the iowa and the yamato. Feels like the snail finds its way to fk over any gamemode in some way.

4 Likes

It is? Did not know that. Thanks.

and yeah…

NEC has its issues

2 Likes

Yeah, today should be RB. Just remember, that for some reason beyond my comprehension the only viable naval gamemode doesnt count towards naval events.

1 Like

Yeah, I know. God knows why, But im not grinding the event, but just could never be bothered with NEC because I always thought it was arcade

1 Like

Fk, actually Thursday i wanted to say. Engrish hard. Thursday is the first day of EC and it is arcade, then it switches every day till sunday.

2 Likes

its even worse when you are playing Rn Roma. worst part about it is that people have been complaining about its loadout, guns, and reload rate and it not having its radar and gaijin said no. but they proceed to released the Soyuz, a ship that only have its hull made then scraped, gets added to the game with its nonexistent reload and equipment and we are the baby’s. insane meat riding right there.

8 Likes

bismarcks still got artficial nerfs on it sadly

1 Like

on where you mean

barbette fires are a artificilally higher german BBs use brass cassings to prevent this there flash tight cannisters and there not modeled there modeled as SILK bags which are far weaker also you could flood mags on bismarck to which would render flooded ammo innaccisble for the crew due to water in thye room so but the magazines are multiple comparments so you can flood half and use the rest

2 Likes

made a hole bug report for it to be ignored btw
https://community.gaijin.net/issues/p/warthunder/i/dhljAy0hg7oZ
like ive contacted tech mods and they ignored me 3 mods

No. German gun’s propellant charge is seperated in two, and one is brass case but another is silk bag. Also, brass casing is for easy seal of breech, not to prevent fire.

It is not unique for Bismarck, but overall feature of War Thunder Naval. ‘Ammo Wetting’ is only for lowering firing damage in this game.

1 Like

ammo wetting is a bit different then flooding the whole room ammo wetting is storing it in a wet box but flooding the whole room is makes it inert basically to anything but a direct hit also even if you load 100 rounds visual model still shows a million charges in the magazine

I dont think flooding would be all that great.

Sure, you might not get one shotted. But instead you would just perma lose that ammo rack. Wouldnt take long before all primary guns were perma-disabled and you would have to J-out anyway.