Sovetsky Soyuz is blatantly Overpowered

Worth a try:

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Really rooting for you on this one, but that will produce exorbitant queue times for 8.7 naval rb and/or even less actual players per match. Other solution would be to finally fix and/or buff the underperforming ships which for 8.7 is only the yamato which has numerous bug reports beign accepted now for about a month and the roma (maybe others too didnt check all ships stats in detail) for the lower BRs. I mean they claim reload rate is there to soft buff/nerf ships…ok then, go ahead. Might wanna use it someday?? Oh sure i forgor…slaps 60 seconds on Roma, already worst performing 8.3 ship. And the fastest reload rate (albeit not by much) on the by far best performing 8.7 ship, the sojuz (which handily would also be the or one of the ships where it would be the easiest to justify adjusting at least this number since its guns were never used in a three gun per turret modification on the actual ship while at sea). Pretty laughable soft nerf stats ngl. Balancing the game really does seem like a top priority for gaijin. And it will probably remain an absolute mystery to them why theres not more players that want to play naval until the point where they are basically running the naval servers for bot teams to fight vs bot teams.

Whats most hilarious for me is that now, even after having a full months stats for 8.7 naval and as expected the discrepancy between top tier ships didnt change but got even worse, they all still share the same repair costs. Way to go Snail!

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Lmao so Yamato cant have its historical 400 kg torpedo protection beause “its class based all battleships have 250 kg”

Me after I dumping 7 long lances with 630 kg TNT and then 2 450 kg tnt “short lances” each into single soyuz and does absolutely nothing not even yellow section.


a bald man with a beard is making a face in front of a brick house .

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Sovetsky soyuz is just built differently, i guess.

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Lmao “built” and “Syouz” in same sentence ahahahahhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
You are killing me XDDDDDDDDDDD

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Buggy real ships getting one tapped farmed by soyuz bs magic. Contineus fun fun fun.
I am so naive to belive gaijin would ever put in proper yamato and realistic soyuz into their unbiased game.


I dunno just tryed to spawn in Yamato again if its any better - same story - first salvo from soyuz- single shell hit my elvator - death

on contrast trying to kill soyuz * hits elevator nothing - soyuz doesnt even have ammo in elevator and elevator fire barely ever reaches ammo. BUT when you manage to actually hit those tiny ammo racks you need to hit all 3 of them - its still not gonna insta kill 😂😂 what did you expect ? To onetap this glorious peak of soviet engieneering *cough cough … layed down hull …
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No its gonna sink very slowly and even when you bloody do that there is still 99% chance some bloody bot (that cant even pen it) gonna steal the kill by having last hit on that shippy Fa%%% of a ship
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It seems you don’t set depth and hit main belt armor. ‘250 kg’ protection only applies to outer torpedo bulge, except for internal compartment. Main armor belt is almost immune to any of torpedo for almost every capital ships.

I don’t see a problem, considering that many ships don’t have ammunition in the elevator. (And as for shells, many ships have less of them in the visual model than they should.)

Yamato is only ship that get one tapped by elevator damage like that. Many ships dont have it rendered as ammo but the ammo is still there.
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It was. All of my torpedos on all ships are set at 4 m and it does not go lower.
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Well, then maybe her armor lie down even in 4 m, which is quite common among fast battleship design in 1930s.

I also survived Type 93 with Iowa before so don’t think it is Soviet Bias but rather design advance of new battleships.

How many thought because 7 torpedoes is a lot

If it hits on the main belt, number is not important anymore. Bad luck that none of 7 hit on bow or stern’s unarmored parts, as they sure will give damage to hull section at least.

As was stated there they didnt do anything

And what he showed on screenshot is that toredo hit main belt, which is of course going to do nothing. It is not Soyuz’s problem but all ships common characteristic(and not unrealistic of course)

In order to give damage by torpedo you have to hit unprotected(or not so thick armored) parts or hitting torpedo bulge with torpedo that have more than 250 kg TNTe.

That torpedo has over 600kg of tnt, and im sorry but 7 of them hitting would at least do something

How many times do I have to said if torpedo hit main belt, it will do nothing?
Yes 600 seems a lot but it’s max armor penetration by high explosive action is 125 mm. And even HMS Invincible at 5.7 has 152 mm armor on its main belt.

This should be complained to the designer who saves on the interior of the ships. The Soviet Union does not provide ammunition in the elevator to avoid fire.

(I might as well complain about the ammunition stowage of NATO tanks, where the shells are stored in a sealed box and the crew retrieves them through a portal.)

@kosthar4uk
Maybe that is implication of ‘ready rack’ on capital ships, which were not so uncommon in 1910s ship design, but disappear after Jutland.
On the other hands, Yamato’s shell room in barbette(along with American battleships) were ‘ordinary’ shell room.

That seems reason of difference between those two.