That I do agree, but its something else to mitigate the shell performance if needed
No i don’t get what you trying to say.
305 Russian SAP also have bigger filler than other SAPs of that caliber, heck even bigger than HE one of the same gun. Beside that SAP for that gun was developed and manufactured. Is that a problem that russian engineers twice choose this filler rate composition?
What performance? It’s basically the same as for similar shells all those filler kgs. mean almost nothing in game atm.
The historical accuracy isn’t the argument here, game balance is.
How convenient, considering that all that armor argument is based on “historical accuracy”. Besides that all big guns filler performance already nerfed to abnormal level. So instead of demanding improves on all big guns performance you continue to ask for nerf just one ship.
Ok lets pretend, they nerfed reload and filler(which will change nothing) and Soyz KDR dropped to Iowa lvl(which almost the same), then what you will ask to nerf it further, now armor, ok done it’s still good what next another round of nerf? So now you have Iowa top dog, will we nerf it too? Will we continue to nerf all ships until they all be the same? Year ago was a moment when barbet fire almost guaranteed kill, which was “kinda balanced” but community opposed that(cause “ugh he killed me it’s not fair”) so now we have ships that explode form barbets fire and those which is not is it now more “balanced” for you.
To what level you all here want to nerf it to be contented?
ps. I think some sort of balance will not be achieved with some “ship nerfs”, but with bug fixes, mechanic improvements and redesigns of some game systems and maps, and you all should demand that instead of running circles mumbling “Soyz bullied me, nurf now”, but for sure it’s harder then this.
My argument was on the basis it would actually allow other ships to fight against it instead of having to just accept they do basically nothing against it.
A Tosa at 6km literally struggles to penetrate it full broadside, even with shooting the back of the turrets while it’s shooting another ship. You think that’s okay?
It’s literally the Scharnhorst problem and my solution to it is reasonable. Every other ship sacrifices something in comparison or has some drawback.
I even suggested if 15 to 20% reduction to the armor is too much, adjust until it’s a reasonable balance. Guns untouched to put it like Kronshtadt, Sevastopol and Stalingrad: Great guns, squishy hull. Although the ‘squishy hull’ would be less pronounced on Soyuz since it’s still a battleship.
Edit
When the outcome of the match is decided on who has a Pr23/has more Pr23s, there’s a balance problem.
So what’s the problem “lets nerf Courbe cause it can’t be pened by Moffet” kind of logic.
That your skill issue here. Should we nerf something based on misconceptions and bad play?
Except those matches where it doesn’t and team without Soyzes(or have less them) won against team with them.
@ParryACO-psn Is this the first time you have dealt with Kweedko?
Most people just mute Kweedko. He does nothing but gaslight and try to get the RU botes buffed so he can continue seal clubbing with them. He is NEVER honest with his intentions in his posts.
Best to ignore him, or block him. I have had him blocked for over a year now, and he has still not posted a one redeeming post. Nothing but gaslighting and lies, always.
Even the RU players on the RU forums give him hell for his absurd posts.
He is also at least partially responsible for the ruining of Naval Arcade aiming, and he intentionally hid the poll that caused the change from the English forums. He knows what he did. He doesn’t care. He ONLY cares about himself and what HE likes and wants. He will NEVER admit anything that he does, and will only lie and gaslight to hide his true goals.
Expand my reply below to read about what he did with the aiming changes, and for quotes from the RU forums where they cannot stand him either:
Just ignore and/or block him. He is not worth a single one sentence reply.
There’s always a possibility of bad play.
There’s also the possibility of packet loss, ping and a dozen other factors at play.
Except it’s consistent. It’s not ‘Oh I played five matches and called it a day’, Kweed. Don’t try to gaslight me.
Did you forget that the moffett for a while could penetrate the Yamato’s barbettes? Which still may or may not have been fixed?
There is a keen difference between a DD and a BB. The gymnastics aren’t going to work against me.
Edit
I’ve seen him post before but I haven’t been aware of his antics.
I mean looking at his pictures with the pens on the Soyuz ud really wonder what kind of stuff he thinks. Man takes screenshots of relatively close range shots at a literally unangled Soyuz and then is like “what are u talking about we can pen it with these ships”…
I’m not the one who stated that Soyz can not been penned from a broadside on relatively close ranges by japs 8.0.
Struggle =/= inability.
It still took several salvos to finally detonate the magazine.
In his defense, I did say the 41cm IJN BBs struggle to pen at 6km.
Which they do.
Pretty sure a lot of “cant pen at x distance” really just comes down to the velocity of the shells cause slow as hell shells do tend to just come in at stupid angles even at low ranges
If penning 530-490 mm combined barbet + armor belt is a struggle i dunno what is not. And where it’s ammo is, it have even less armor. It’s ridiculous that people demanded bigger maps which favor good ships more - get them and now moan that they can’t handle those armor.
Soyzes don’t die often not cause they are invincible(and they are far less durable that Scharnhorst was before, due to changes in mechanics and easy ammo detonations), but because nobody wants to attack them, preferer a weaker targets. And most of those who dare to attack don’t even know where its ammo is.
btw. Iowa have slightly more armor on barbets than Soyz, and her armor is sloped and spaced. Lets nerf it ASAP.
And Yamato also have similar armor and on most places even better than Soyz have, does it helps - no, cause it bugged as hell form the start. Do people demand it’s been fixed as they demand Soyz nerf - no.
Soyz fine other ships are fu…d.
Hell even matchmaker uneven game composition is way bigger problem than anything discussed here and it fix will brim way more balance to gameplay then any nerf but do community demand it to be fixed - no? Community Bug Reporting System
It is common knowledge the in-hangar shot simulation does not properly reflect shell behavior in-match.
Yeah, in places nobody ever shoots and places that are not advantageous to it whatsoever in warthunder.
Stop strawmanning, it looks silly.
Didn’t you saw previous screenshot where Soyz is easily penned from 9+ km. Looks like you are the one strawmoanning here, ignoring facts.
Screenshots, not video.
For all we know you could have fired a dozen salvos to finally get a penetration to conveniently screenshot for.
That’s also on the dev server.
Not live.
Edit
Let’s not forget shells have a shallower arc at closer range. The difference in arc at 6km could be the reason they’re struggling vs 9.72km in your screenshots - if we are to take them at face value.
There is also 5.5 km screens if you didn’t notice. Besides that nothing changed in gun performance or ballistic compare to live. You could test it by yourself if you don’t trust me, maybe learn something how to pen some ships.
Hold on, let me just try to process this statement for a second…
Unsucessful. What?
I for myself dont give the tiniest sh…whether they finally implement any of the numerous accepted bugfixes on the yamato (that no one wrote or discussed…strange) or somehow nerf the sojuz to create a more playable and balanced top tier environment for naval. Would be preferable if they fix broken stuff to achieve that. Since basically nothing but the most blatant stuff got fixed in 9 months??? now somehow tells me they dont really care so maybe the other way is the way?
In a way i think lots of people have just given up on the issue since…even if it will get fixed the gamemode will still be…suboptimal? The best gameplay ever in battleship to battleship interaction wont save a gamemode that in 80% of matches ends in 4 minutes because 2 pt boats cap 2 of 3 cappoints that take you 10 minutes to reach in your battleship and to do that you will have to get closer to where the whole enemy team sits and has direct sightline to you so…
Fast ticked bleed is one of the bugs in the modes.
https://community.gaijin.net/issues/p/warthunder/i/YEKZ7GmyvGnx
Well, the fact that hasnt been fixed for multiple years now leaves me with even less hope for other naval related stuff but whatever…The new shell and bomb splashes look awesome though. Those will come in handy when playing the actual gamemode that plays like a naval engagement, ec on the weekends, that you for some reason can only play on 2 days of the week in realistic.










