Pretty sure a lot of “cant pen at x distance” really just comes down to the velocity of the shells cause slow as hell shells do tend to just come in at stupid angles even at low ranges
If penning 530-490 mm combined barbet + armor belt is a struggle i dunno what is not. And where it’s ammo is, it have even less armor. It’s ridiculous that people demanded bigger maps which favor good ships more - get them and now moan that they can’t handle those armor.
Soyzes don’t die often not cause they are invincible(and they are far less durable that Scharnhorst was before, due to changes in mechanics and easy ammo detonations), but because nobody wants to attack them, preferer a weaker targets. And most of those who dare to attack don’t even know where its ammo is.
btw. Iowa have slightly more armor on barbets than Soyz, and her armor is sloped and spaced. Lets nerf it ASAP.
And Yamato also have similar armor and on most places even better than Soyz have, does it helps - no, cause it bugged as hell form the start. Do people demand it’s been fixed as they demand Soyz nerf - no.
Soyz fine other ships are fu…d.
Hell even matchmaker uneven game composition is way bigger problem than anything discussed here and it fix will brim way more balance to gameplay then any nerf but do community demand it to be fixed - no? Community Bug Reporting System
It is common knowledge the in-hangar shot simulation does not properly reflect shell behavior in-match.
Yeah, in places nobody ever shoots and places that are not advantageous to it whatsoever in warthunder.
Stop strawmanning, it looks silly.
Didn’t you saw previous screenshot where Soyz is easily penned from 9+ km. Looks like you are the one strawmoanning here, ignoring facts.
Screenshots, not video.
For all we know you could have fired a dozen salvos to finally get a penetration to conveniently screenshot for.
That’s also on the dev server.
Not live.
Edit
Let’s not forget shells have a shallower arc at closer range. The difference in arc at 6km could be the reason they’re struggling vs 9.72km in your screenshots - if we are to take them at face value.
There is also 5.5 km screens if you didn’t notice. Besides that nothing changed in gun performance or ballistic compare to live. You could test it by yourself if you don’t trust me, maybe learn something how to pen some ships.
Hold on, let me just try to process this statement for a second…
Unsucessful. What?
I for myself dont give the tiniest sh…whether they finally implement any of the numerous accepted bugfixes on the yamato (that no one wrote or discussed…strange) or somehow nerf the sojuz to create a more playable and balanced top tier environment for naval. Would be preferable if they fix broken stuff to achieve that. Since basically nothing but the most blatant stuff got fixed in 9 months??? now somehow tells me they dont really care so maybe the other way is the way?
In a way i think lots of people have just given up on the issue since…even if it will get fixed the gamemode will still be…suboptimal? The best gameplay ever in battleship to battleship interaction wont save a gamemode that in 80% of matches ends in 4 minutes because 2 pt boats cap 2 of 3 cappoints that take you 10 minutes to reach in your battleship and to do that you will have to get closer to where the whole enemy team sits and has direct sightline to you so…
Fast ticked bleed is one of the bugs in the modes.
https://community.gaijin.net/issues/p/warthunder/i/YEKZ7GmyvGnx
Well, the fact that hasnt been fixed for multiple years now leaves me with even less hope for other naval related stuff but whatever…The new shell and bomb splashes look awesome though. Those will come in handy when playing the actual gamemode that plays like a naval engagement, ec on the weekends, that you for some reason can only play on 2 days of the week in realistic.



