Southeast Asian (ASEAN) Machinery Of War Discussion Thread

While most of the Indonesian A-4E appears to have cranked refueling probe, there are some aircraft with the straight probe as well
gelegar-aksi-tempur-angkasa-yudha-2002-5
operasi-alpha-i-ii-aocc-dan-bolleros

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any chance of this or A-4PTM getting any guided weapons or bomb/rocket computers?

Should be, it should get CCIP for guns/bombs/rockets and is capable of using AGM-65. Both of these were reported both on dev and again after update release.

It was just seemingly forgotten by the devs to push out the update in time.

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I don’t think they should be, the A-4 in Southeast Asia during that time is not served as CAS aircraft but more like a multi role fighter

Really depends what they are going for. I don’t know what armament Malaysia actually had for the Skyhawks, but AGM-65 capability was added as part of the PTM upgrades.

For what was actually used I did find images of the A-4PTM displayed with weapons, but I couldn’t find complete images that show the cut off parts so some of it is still guesswork especially with most images only having fuel tanks mounted on the aircraft. But at least this confirms Mk.82 (and Snakeye variants), FFAR rockets and AIM-9P.

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Other angles

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So for service armament they are likely complete, only missing fuel tanks.

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alright, I’ve played 20 games in the Harimau so far

my stat on it

here’s my preliminary thoughts:

  • its, for lack of a better word, mid, like it does its job just fine but i dont see anything that’s it excels at

  • stock turning feels incredibly sluggish for me (something about the tracks? maybe placebo)

  • Surprisingly ive tanked quite a lot of shots, but this is due to people not knowing where to shoot at it (which will be less of a factor as more people know about the vehicle). paper mache armor also kinda helps but to a lesser extent

  • 20 rds is more than enough, which freed up your righthand hull ammo rack (left-side too but still fills up halfway)

  • cant say anything about the gun since i still have the base darts

  • reload rate during brawling is not great, but I used it more in a supporting role rather than 1v1s so its not really a massive problem, but worth mentioning. If you trade shots youre gonna lose

  • i’ve lost 90% of the full-downtier games primarily due to horrid teams (but thats more of a server-factor rather than a vehicle problem). Funnily enough full-uptiers are not really a concern

of course this is a very small sample of games so far, I need to play more and spade the thing to give it a proper review

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I feel like if it got a little faster reload of like 5 seconds would help and maybe if we found a little more spall liners or any add on armor.

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Just as expected, if it at 9.7 it would be more comfort to play

10.0 is perfectly fine. but yeah it could use a lowering for sure

but BRs for me doesnt really matter since im bringing it up to 11.7+ anyway

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The Royal Thai Air Force has confirmed plans to procure RAMPAGE missiles under the RTAF’s FY2026 procurement plan. It would be nice to be able to use Thai F-16 with Rampage in Nuclear Escalation (India, Greece and Israeli jets too).

(AI “what if” Photo)

Spoiler

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https://www.facebook.com/photo?fbid=1619075029682023&set=a.189090046013869

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Haven’t unlocked the Harimau yet, but what already bothers me the most in the test drive is how the autoloader sound effect is much shorter than actual reload 😅 Do you guys know if such issues can be reported?

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Could easily be 9.7 its pen isnt all that special anyway and even so everything else is mid so having higher pen but worse in everything else is a trade off. What i like about it is its superior gun handling and turret traverse compared to Type 16. As for mobility i mean having tracks means you can turn sharper but i might prefer the Type 16s overall speed more. Its armor is well…lacking even compared to Type 16 which can in theory tank 30mm apds and below from the front. In my opinion it should be 9.7 where it would have a line up somewhat and be paired well with Type 16. There is literally nothing at its current BR.

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the thing is, if we just keep lowering brs for the sake of “lack of lineups”, then the 10.0 gap will never be filled.

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Personally for me at least i dont see it as an issue. I rather there be a gap between say 9.7 and 11.7 where there is another line up and planes to bring then jump from a line up to one single tank alone at a BR and then back to a line up when you leave that area.

If gaijin can continue adding more vehicles quickly sure but they usually take a while. At least in this case i dont see harimau as 10.3 material but if we got new tanks soon for that br range then sure.

Light tank is incapable to play the role of “create a new BR”, what they should give if they really want to create a 10.7 BR is giving a MBT. The reason light tank is incapable is because they really fexible (effectiveness speaking) and can be uptiered to 12.0 still somehow working like what you already said:

and under this reason the player just won’t using it on it’s designation BR, so at the end you also won’t get a 10.3-11.0 BR like what you planned

90 games in and im done with it. Not an enjoyable light tank.

There is a good possibility Gaijin is trying to make 10.0 as the Harimau does has a CAS option.

wdym cas? using dumbbombs in 10.x?

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A-7E has optic guide bomb and thermal pod. You can do a lot with that.

i tried using a7 when playing harimau and eeehh…its slow af like cheaper is bombing with phantom. atleast can dodge something. And A7 sits in 10.7 not a fun br bracket

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