Tanks still make absolutely no sound when within the 215m limit.
Maybe it is time to make an actual SOUND based system and not one that is linked to Crew skills for no reason whatsoever because that is literally the worst game design I have ever heard about? Ever heard about the concept of NOT stacking systems unless absolutely unavoidable? Its sth you learn about 2 days into any programming course.
Or better yet, Take the FREE sound sytsem from Valves CSGO, which is the industry standard and used in essentially every single shooter we have today including games like WoT.
How can it be so hard to simply use THE indsutry standard in your game when after over 1000 “fixes” your own system still does not work?
It is time to stop and simply use what works. Its sickening that a game where sound is among the most important aspects of the gameplay it simply does not work at all.
I just explained to you that that is in fact not the case.
So yea it is your opinion. And it is blatantly wrong on top of that as I have explained with resons and mechancis.
You repeating false infromation does not make it true
This topic has gone wildly off topic and has turned into a 1v1, so this will be closed and will remain so.
If you’re having a bug with sound please submit a report here:Community Bug Reporting System