Sorry, but I cant understand why 800 rounds of German 20mm cannon round in Engines and Cockpit Wont bring a bomber down

A real nerf or are they just gonna make them paper again?

1 Like

Apart from the buff, interceptors were made for a reason. .50 cals weren’t cutting it. In game they should just be nerfed because thinkings hard. Bombers should just be paper

3 Likes

How dare you want me to aim for the gunner’s positions, cockpit and engines!!! I should be able to just shoot the bomber with 7.7s and have it burst in the flames and explode!!!

2 Likes

100% the mentality of the game. Wouldn’t be surprised if we start giving tanks APHE 👀

1 Like

maybe just give up and not spend the entire game chasing after a a bomber

1 Like

Probably the best way to deal with bombers is to ignore them, wait for them to crash on landing, or let other bombers shoot them down—that’s about it. Neither the MG151, the MK103, nor the MK108 are effective anymore.

There are more refinements to the system on the dev server, including making fires far more dangerous.
Currently the issue is the lack of internal systems on bombers to be damaged/ destroyed/ burn to offset the structural strength increase, combined with fighters still using the paper damage models so they are at disproportionate risk with how long they need to stick on the bombers.

It’s mostly based around adjusting fire damage, they are also adding the new DMs to single engine bombers

Spoiler

Or think outside the box a little, repurposed the rocket pods on the Strikemaster for A2A duty:

Spoiler

Hit the last one right as the match ended, he would have hit the ground pretty soon otherwise

1 Like

Nobody is asking for that tho, this is disingenious

So do what instead? Especially when your plane can’t do ground strike?

Sounds VERY unhealthy for the game. Let’s nerf it and get back to a healthy state

Because the bums who main/love bombers needed the crutches so they can turn off their brains and still get RP.
image
It’s really just this image because now I can use OP bombers to get free kills on fighters that can’t really kill me.

3 Likes

To be fair wasn’t that the exact complaint from fighters that got bombers nerfed to un-playability to begin with?
I missed to old “gun shipping” days, but when I started playing ARB bombers took a bit to kill, nothing like now, but long enough you had to know the turret placement and come in from a blind spot or at least where there wasn’t multiple turrets engaging you (basically zoom up under them of dive down on top of them, don’t head on the German flying boat etc). IMO it was fairly balanced at that point, but people kept complaining and it got to the point that a split second burst from .303 MGs would down them.
While I do agree it needs to be toned down (and the auto re-arming of bomber turrets in flight needs to be removed) I think having bombers being harder to kill so there is a point to playing heavy fighters with more armour and fire power, rather then just picking the best turn fighter your nation has at whatever BR, is a good thing over all, it just needs more refinement.

1 Like

What? You’re suggesting removing reloading guns? What? What?

2 Likes

Nerfed to being unplayable? They were always playable. The problem is that the average bomber pilot is braindead and they fly head first into battle to then wonder why they get lit up. The main problem I had with them is tails falling apart from a few rounds like this video but aside from that you could gunship in bombers just fine.

1 Like

Well obviously things like the Swordfishes Lewis tail gun should be able to reload new drums (rather then just dump the total number of rounds in 1 burst) as long as they have spare drums left.
But having the Starship Enterprise just beam a new load of ammo straight into the bombers ammo bins is dumb.
(I get you where making a joke, but some one will actually argue the point, so I may as well answer it now)

yeah, I usually just play bombers to do daily tasks so I don’t have massive hours in them, but I have noticed that at some point I started seeing their wings/tail separate when I was just tagging them with the .303s to get my aim with the 20mms on my spitfires, which I think is ridiculous.
I would also add that if a single engine fighter is letting them selves get gun shipped they might have some of the same issues as the bomber mains that fly straight in, however it is true that at some point fighters do have to deal with bombers, so the “just ignore them” isn’t a valid argument. You can take them down with fast passes then disengage and set up again, but the match timer rather limits your ability to do that, and a lot fighters just try to sit on your backside and keep shooting to try to make sure they get the kill.
And in general I would like to see survivability play a bit more of a role in aircraft selection, lets fake it having a P-47 and a Zero being around the same survivability is crazy.

The only bombers that I’m pretty sure you can’t reload (realistically, guessing, idk about in game) are bombers like the italian one that has remote control turrets, but if the gunner is sitting on the gun then how can’t you reload?

I mean I don’t know that it’s physically possible not to reload a B-17s guns in flight, but I’m pretty sure it’s entire ammo load was linked from ammo bins straight into the guns. I suppose you could pull it out of one gun and move it to another ones ammo bin if you needed to, but that’s still a limited ammo pool.
And the Ju-288 reloads its guns mis flight, they don’t look very accessible to the crew:

To clarify, I’m not saying they should not be able to reload, rather they should not have unlimited ammo.
going back to the example of the Swordfish, it has a Lewis gun as a tail gun, the lewis has a maximum of a 97 round drum mag, the Swordfish shows the tail gun has 600 rnd, that is basically 6 100 rnd drums (we will ignore the 3 rnd discrepancy as you can usually squeeze a few extra rnds into a magazine). So the Swordfish tail gunner should be able to reload 6 times 100rnds each time then not have more ammo until they RTB and rearm. Currently they can fire 600 rnds, their entire ammo stock, then reload in mid air, they can continue this until either the gunner is killed, the plane shot down or the match ends.
If you are concerned about bombers gun shipping that is something I would think is a concern, especially as many fighters in the game historically had systems to clear gun jams that they lack in game… while bombes can get turret ammo teleported to them.

well then gaijin would just change the current planes to one long belt instead of reloading which is just a buff cause I don’t think the planes in game can shoot more than they had irl, some planes have really small defensive ammo pools like il28

It already is one long belt (even in the swordfish that uses 100rnd drum mags), once it’s used they just magically reload a new one, that’s my whole point

Yes, and when they use it up it says “gunner reloading” and a few seconds later they can mag dump the whole load again. feel free to test it yourself if you don’t believe me. While I admit I only occasionally play bomber, I have not ever encountered a limit to the “reloads” to the turrets since they added the reload mechanic.

No, I mean running out of ammo, why do you think I know this?

They DO NOT run out of ammo, un-less I suppose you deplete your entire stock of an ammo type that costs SL, in which case you could not rearm it on an airfield anyway, if you are running default belts no bomber in the game will run out of turret ammo regardless of if it lands or not.

I don’t think you know which is why I’m trying to explain it.
But at this point, go into ARB and try and run a bomber out of turret ammo, that clearly the only way to convince you.

2 Likes

My main problem with bombers right now is that they are too resistant to HE. You can see this in ground battles and naval at some BR’s where WW2 bombers meet anti air missiles.

Bombers somehow survive hits by various anti air missiles, and HE proxy gigantic artillery shells. Both close range explosions and dead on hits. Unless you overpressure the crew you get a “crit” that barely inconveniences them. Low br SPAA have also been massively nerfed by these changes.

No, I don’t think bombers should desintegrate when a fighter looks at them for half a second. But right now they are too strong against HE and anti air. This shows in how dealing with them is currently easiest with AP when using a fighter. Because shooting through them to knock out the crew is way more reliable than using HE.

1 Like