AH-64D with AGM-114L would be 13.0 minimum with Ka-52 at 11.7.
helis can use cover and are way more protected, they can take way more ordenance as well
You get my point, over a minute of flight time. In that minute, unless you fire it at an SPAA thats really exposed and not moving, you aren’t going to hit anything. If you fire it at a tank, by the time the missile is close the tank will probably have moved behind a tree, a building or even a dead tank and the missile simply loses lock and self detonates
yes correct, but just like with the UHT, they are the most potent on desert maps, where it can be reliably done
I mean unless you get like Sands of Sinai, you won’t really be able to use spikes at long range. Heck, even in that map, people will probably die before your missile hits if they are in the open field side or if they are on the mountain they will probably get to cover
i mean that all is under the assumption that the lock is gonna stay like it currently is, spikes and theagml 114l do have better seekers then the pars 3 and shouldnt lose lock directly and self explode, depends how gajin implements it
Yeah that’s true but I doubt gaijin will change it. It’s balanced the way it now is, maybe if it could lock an exposed turret instead of having to see the entire tank would make it less annoying to use (at least for ground vehicles)
Beam riding missile are the meta and always will be. Vikhrs & Atakas & Krizantemas already can shoot through smoke, tree and foliage. Something the Ah-64D can only dream of. And lets not forget how Vikhrs are so much more effective against spaas, helis, drones a jets.
We don’t even know how will they model the AGM114L, but judging by literally every FnF in the game, it gonna be junk. They can also limit AGM114L to just 8x but god forbid US helis would be playable or even competitive to Ka52&28NM
true, so only thing we can do is wait and see
Honestly, can’t wait for gaijin to properly model Khrizantemas on helis. The tradeoff in range and lack of proxy compared to the Vikrhs could make them somewhat balanced even if they can technically reliably hit targets through smoke
They can also add modernized Vikhrs with more range and penetration, that would be most likely even more op than slow ahh agm114l
Don’t forget though, 114L is fire and forget AND can track through smoke and foilage.
if i read it right i wouldnt have a problem with the Krizantemas if their range is 6km it would be more balanced then the vikhers since more stuff and even auto cannons would be able to reach
@Stray_BulletsCze they could add modern version of a lot of weapons and just decimate ka 50/52 as well , vikhrs currently certainly dont need an upgrade any time soon
Vikhrs can already shoot through smoke. If you crit tank’s mobility and he smokes, you can still easily kill him. Vikrs can also aim for weakspots, ammo, CITV, turret roofs that can guarantee OHK. For some reason hellfires have much worse damage and hitting same spots as with Kriz., Atakas and Vikhrs do NO damage at all
Beam riding is inferior to laser guidance.
Vikhrs are also single fire as beam riding has a limitation.
And no, Gaijin does not to artificial limiting to tech tree vehicles.
USA already has competitive stuff, called Apaches. I know cause I use them.
Difference being, khrizantemas can track a target that is moving behind smoke and foilage
The Apache is nowhere near being competitive… Unless you are talking about the YAH-64
Yeah I think soo
I guess maybe early stand off new Air-to-Ground missile and precision-guided munition (PGM) range 18km-75km from USA, Israel, Japan, Germany & Italy but not sure gajin consider this year ?
Gaijin seriously needs to make locking ordinance more reliable and consistant so SPAA can destroy incoming missiles/bombs
Your have barely played Top tier helis at all. Your most played helis, the ka-50 don’t even have 100 games played and you barely have positive K-D. I don’t mean to shame, but you absolutely lack ANY experience and have no idea of the current meta. Every single player I’ve ever seen has BARELY posite K/D in his Apaches, and you’re no expection. I have at least 3 or something K/D on that pos. There’s a good indication that AH64D/A is absolutely DEAD in the current meta and you can’t disprove it. Even the best heli player in the game, HeliGod or something like that was his name, had absolutely trash K/D in Apaches, compared to all other helis. Stop believing your own bs man.