Something is seriously wrong or intentionally goofy with Naval RB matchmaking

Way too many extremely lopsided teams of Team A who will never cap anything (unless it’s you and you’re the only one trying) vs. Team B who has a full team of people who take at least 2 caps and hold them uncontested the entire match.

Matches are too often ticket-bleed steamrolls of Team A watching all their tickets bleed down and literally not caring about it.

This happens on a regular, almost 100% basis (I said ALMOST) to where it can not be a fault of players but it must be a fault on the secret, no transparency, often lied about matchmaker program.

I play a 5.0 lineup mostly.

And no, this isn’t the same as Ground RB. Yeah this isn’t uncommon in Ground RB, but it’s also not 99% of my matches either. Naval matchmaking is tangibly and conspicuously “different.”

2 Likes

Yeah its rare to find an actual even-match. Usually its one sided with one team having all the highest BRs or one coastal went and capped a point right away and the tickets bled out before any bluewater could get near a cap.

Easily fixable issues that Gaijin continues to show they have no interest in fixing

The point is to seperate coastal and bluewater. Good idea, but bad in reality, since not everyone will suffer the horrible grind to get a boat that can capture points.

This is a separate issue from that.

I am stating, and I don’t care who derides me for this, that they use data analytics to purposely build “Win Team vs. Lose Team” matches and throw people on the one they get thrown on to depending what players Gaijin decides need to “slow down” and who they decide needs a “boost.”

I will die on this hill and I really don’t care how many mock me for it.

Yes. I am saying it is rigged this way.

Mock away.

It’s a related issue. The problem is, at least with other type of balancing, there is a chance that you can bounce back from losing. Maybe a plane from the losing team somehow kills the other 3 planes on enemy team.

But there is no such thing in Naval. Naval boats/ships are extremely slow (in relation to the map size) and if you don’t even have coastal at all, then you’re out of luck. Even if you do, you need something like the Pr 206 that are relatively fast + has fast killing times (pr 206 is so superior to other non-subchasers it’s not funny)

No I am saying it’s rigged. Not separating coastal and bluewater has nothing to do with literally determining the Win and Lose teams before the match even begins, irrespective of who is bringing what.