Players can just keep spawning in and instantly J out over and over, even if they have been hit and you will not be rewarded with the kill while they can keep throwing out their torpedoes and missiles.
This creates a very unfun gameplay loop where you are constantly avoiding torpedoes from the endless spam of low tier PT boats or getting hit by missiles by the missile slinger PT bots.
There needs to be either a long cooldown or an SP cost if you J out in order to respawn in the same vessel to combat this issue.
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Couldn’t find a pre-existing thread on this so please forgive me if this is a duplicate
If it makes you feel better, people doing this will not make a single silver lion in profit since it’ll all be spent on repair costs.
Well, maybe not, since it’s a premium vessel the negatives won’t effect it much while the gains from hits/kills will keep it positive.
Still a cooldown system may fix OP’s problem like ASB gad at one point.
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Well, this is fun, cause this is the same player that i just repported on my topic.
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It’s this and one more specific squadrons that seem to be infamous for doing it
I already posted an idea for EC in a similar thread but the tldr is:
Immediately despawn all ammunition launched/fired by the person that J’s out.
Double the SP gain the ship would normally give to the closest enemy on first J out.
Second J out is an immediate 5 hour ban from EC. that increases exponentially with the 3rd J out abuse attempt within an arbitrarily long amount of time being permanent.
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