Someone randomly getting a free kill. Even though they never killed you, nor hit you

That’s the thing, cause 1 bullet shouldn’t be counted. I’ll also toss a replay when im out of this match for the GM.

In the end though, what does it matter that someone got credited for the kill? Does it make a difference to you realistically?

In my case, no, it doesn’t; however, if this is occurring for other people, that’s not a good thing. Cause what it means is that it can screw with a system and give the kill to someone who did less than the bare minimum of engagement. While the one who put in more effort got an assist. Not saying this occurs, but it’s more of the fact that it can, and if more people realize, then you are going to see more folks doing the bare minimum.

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The issue IMO is that people get rewarded spawn to spawn on most maps.

People that J out immediately after spawning give kill credit to other players.

J’d out in your SPAA because the enemy team had 3 planes and you killed them? Free 200SP for someone, possibly ending the game with a nuke.

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Generally speaking, you can tell where he was and what his gunner was doing: nothing. Damage to the craft only yellowed, which came from indirect fire from the hostile ground assets.
Yet somehow getting a kill despite never engaging me. Aside from that, SB-3M-100A really needs to be buffed cause if it goes even into a dive at all. The thing refuses to pull up, as shown around the end of the replay. That was me trying to pull it up from a dive. Gonna send it over MediaFire. #2026.10.26 18.29.09
No cheating occurred.

Oh, and the part where I fired off the ally plane was cause he was flying in the general direction of the enemy AA. Trying to get his attention, which worked lol.

That looks like a client replay.

You can find server replays publicly listed here: Gaijin Entertainment - Single Sign On then just link to them and anyone can view it in-game :)

Uh… sure. Does it necessarily make a difference, though? It’s 3 extra steps, even then. You still need to have the launcher active to watch it. Feels redundant.
https://warthunder.com/en/tournament/replay/5391392491561663501

Client is how your computer sees it. So if you lag and have 0 FPS for a minute or two then the client replay would show you hovering in place then teleporting after a minute. A server replay would just show you flying without any inputs

You, however, still need to have your game activated to actually watch the reply. Not arguing it; just finding it pointless cause, if it were a server thing, then watch it on the website. However, it doesn’t seem like that is what it does.

Replays utilize the game engine. To watch a replay in the website they would need to make the website gain like 50GB and make it hard to use on many computers.

Difference is that client replay doesn’t always save things correctly as they actually happened so sometimes contains mistakes due to de-sync/lag/etc. The server replay is always correct as that is what the server saw :)

HMMMMMmmm…

Their gunner shot at you and hit your engine, i think that might count as a crit maybe?

Here is a quote from the official post about the crash reward mechanic:

So since no enemies were close to you when you crashed into the ground i don’t think it’s the new mechanics at all, i think this is just the normal old kill credit mechanic.

He didn’t, though.
I was already damaged when I flew over enemy ground anti-air. Aside from that, another plane was already shooting the heck out of them before I started popping shots from my gunners.

No you weren’t. I even looked through the server replay twice.

Well, I’m telling you from when I was in the match, his gunner never did. Even then as someone else said doesn’t really matter cause not accusing him of anything.

But I have noticed this being a thing.

v

More than likely due to de-sync/lag or something similar.

I see…

It should. Not even a question to the topic if leaving and getting a kill is the title.

Leaving, get kills and counting is the new question.

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Please use this thread to discuss this topic

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