Rewards for Crashed Aircraft!

Today we’re looking at some changes to how aircraft rewards operate when an enemy aircraft crashes without taking any damage. Let’s get into it!

How this new mechanic works

Sometimes you’re dogfighting an enemy, but they crash without you doing any damage to them. In real life, a term for this is “Maneuver kill”. Even though you did no damage, your dogfighting abilities are what caused them to crash. However, there was no direct reward for this, which could definitely be frustrating.

We’re adding a new mechanic in the major update to address this: the nearest player who is within close proximity (3 km) of an enemy aircraft that crashes without any damage will get a destruction credit and the reward in Silver Lions, research points and mission score. The reward is 50% less than a full reward. Why is the reward reduced? Because there will be circumstances where someone who didn’t do anything will be credited with a destruction and reward, simply because they were in close proximity, so sometimes you might get lucky with some free points.

You may be thinking, what happens if you fire a missile from a far distance while your aircraft is nowhere near the enemy? Let’s say your missile is tracking them and closing in, but the enemy crashes before the missile can reach them. The missile you fired will also have its own proximity of 3 km, however the system will search for a player within a 3 km radius first, and if there is no player, then the missile radius is used. This means if your missile is after an enemy and closing in and they bail out or crash on purpose, and there is no player within the radius, you’ll also get a destruction credit and a reward as well.

The missile reward mechanic is also being added to the already-existing bail out reward mechanic.

This new mechanic does not take anything away from how air battles functioned before — instead, it adds a new bonus by giving a destruction credit and reward in situations that previously gave nothing at all.

Some information

Please bear in mind that this new mechanic may not be 100% perfect, and will also sometimes reward players who did nothing, just because they were closer. This mechanic is also not enabled in Air Simulator Battles, but is enabled in Air, Ground, Naval Arcade/Realistic Battles and Ground Simulator battles. You’ll be able to see information about crashing without damage and bailing out events that occurred in battle in the end of battle log.

We hope you like this new change, let us know what you think and see you soon!

88 Likes

Thank god

21 Likes

That’s awesome! It’s about time!

13 Likes

finally

9 Likes

More like: All hail the Great Snail! 🐌

37 Likes

Interesting

Not yet, one day maybe

5 Likes

More like “f finally” but yes, i will give this one to the snail, ty snail

6 Likes

may i ask why it wont be in Air Simulator?

12 Likes

So will the nearest ground player also count? Or just players in the air?

2 Likes

so the problem of players J-out and crashing on purpose so you wont get the kill will remain unsolved, and its one the biggest problems in ASB

35 Likes

Very good mechanics but why not enable it in ASB as well?

12 Likes

this is actually a very good addition. Gaijin is truly cooking with this one, dare i even say they are the entire kitchen

2 Likes

The issue of players J-ing out and intentionally crashing to avoid giving kill credit has been a big issue in Sim for some time now this should definitely be enabled there also.

19 Likes

skull emoji

9 Likes

It’s for aircraft.

Very nice addition especially including missiles is a big W for everyone playing higher tiers.
But why the 50% reduction? Its not being deducted from enemy players so the only one “losing” is literally Gaijin.
Why is preventing players from getting “free” RP more important than fairly rewarding players that worked for the maneuver kill?

3 Likes

This is nothing at a top jets, where a player who decided to dodge sent his plane into the ground

Maneuver kill is real now

1 Like

When people get “manoeuver killed” do they still get the crew lock? Or just if their death does not get counted as a kill (outside of the 3km proximity sphere)?

4 Likes