Some of the realistic features missing with infantry

I’ve seen some features being unrealistic in infantry which I hope they get addressed soon:

RPG-7 fuse arming distance not set

RPG-7 has a safety feature that only arms the fuse approximately 5 meters from the launcher which means that if the warhead hits an obstacle closer than 5 meters, there would not be a detonation to protect the operator but currently in War Thunder, not only the warhead detonates at closer distances but also the damage to the operator is minimal.
source: https://apps.dtic.mil/sti/tr/pdf/ADA393159.pdf

US Army doesn't use RPG-7

However, there is an American copy of RPG-7 called PSRL-1 but US Army doesn’t use it either and is only meant for US allies who are used to operating RPG-7 like Ukraine. But at least giving this to US Army is more realistic than giving them the RPG-7 and Gaijin wouldn’t have to redesign another anti tank weapon like M136 AT4 or M136A1 AT4 or M72 Law for US.

Muzzle blast from MBT cannons deal no damage

There is no way you can be near a 120mm or 125mm cannon and still be alive after the gun has fired which currently happens in game. This is also a problem in normal ground battles too. You can fire M55’s 203mm cannon next to an open top vehicle’s crew and they will be fine.

Ammo penetration

There’s no way a house wall can stop any bullet above 9mm but it somehow does in War Thunder.

** Please note that I do not have access to the infantry closed beta test and all the points I mentioned, I have seen from videos of the program so I am sorry in advance if I have missed any points or was wrong in any of them.

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btw the document linked in the first point is UNCLASSIFIED so I hope the post doesn’t get nuked by moderators for merely having the shape of a military documentation pdf.

everything is testing rn so RPG for USA might be a stand in

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Well they can change its color and name and give it some rails and make it a PSRL-1 since they both use the same ammo and are practically identical.

It’s known as PSRL-1 in game right now so there’s no inaccuracy there.

In fact there are several squads with access to both AT-4 and PSRL-1 in them in game. The PSRL-1 may be replaced at a later date with a more appropriate AT launcher for the American army, but they are in game.

Nice. So the first inaccuracy is out of the water but I assume the second one is still in place. Furthermore AT-4 has a longer arming distance of around 9 - 10 meters so hope to see it fixed too.

Funnily enough BF6 nailed down that detail. RPGs don’t detonate at close range, they just bounce off whatever surface it hits.

I guess it should depend on the angle and the hardness of the surface. I remember a soldier who was hit with an RPG-7 in Afghanistan and the warhead was stuck into his chest without detonation and the medics managed to pull it out of him eventually.

Don’t forget being able to kill an abrams with a frag grenade to the roof which is very funny

Don’t forget that outside of the US, walls and houses in general are not made of paper, but bricks and concrete and the latter does stop bullet above 9 mm.

True

Well it is Eastern Europe we’re talking about. Soviet Union wasn’t known to prefer durability over mass production-ability.

I dont think you want this one to change tbh. Autocannon apds would be incredibly annoying