Some little tweaks to the stadistics that Gaijin uses for balancing (if removing isn't possible)

Seeing the recent BR changes, specially those in realistic air battles with the italian and japanese props suffering from unjust overrating.
BR Changes — April 2026

I’ve come to the conclusion that:
First, Gaijin really trusts this flawed system and will probably never scrap it
Second, this system fails to take into account a lot of factors and this ends up with vehicles refusin to move to correct BR, even sometimes as far as to stray away from said BRs

How can these issue be minimized? Easy-ish (the concept is really simple)
Introduce a barrier of entry into that sample population used for stadistics

Gaijin already makes a separation of Arcade, Realistic and Simulator, but sadly that’s about it.

I’ll dive into the first separation we’ll make, separating air, ground, naval players from interacting with each other’s stadistics.
To do this, we will scan each player for the highest BR tech tree vehicle that already has a crew slot assigned.

how does this help? This would filter players like tank mains grinding for CAS for their lineups. One example of this was the Wyvern S.4, which only went up after a lot of complaints, or american fighters like the P-47 D-28 or F8F-1B, all this while aircraft that don’t excel in tank battles would, in the worst case scenario, be sent up due to pulling extreme difference in player performance.

The second separation we will make will be mainly aimed towards premiums/Squadrons, this will be that in order to enter into the sample population of, let’s say the C.202, one must not only have it spaded, but must have an crewed and spaded tech tree aircraft of the same role a rank above, showin that at least they at least played 6 more aircraft and thus, aren’t just makin a mad dash towards later tiers.

Notice how I keep refering to use tech tree vehicles for setting barriers of entry, this is because obtainin said vehicles cannot be reached instantly with money and bypassing natural progress which helps with players actually build concepts and strategies that evolve past makin a beeline towards a frontline, do a coin flip and maybe come back with a frag to their name.

how would this culling process look like? The next set of illustrations will show how it works.

Spoiler

Captura de pantalla (220)

Captura de pantalla (219)

Captura de pantalla (221)

Captura de pantalla (224)

Captura de pantalla (223)

Captura de pantalla (222)

Anything past this culling is monitored under the same stats that the current algorithm uses, this is just directed to culling harmful data to said system without taking away too much of the population, since if I specified to “only players who reached top tier” could enter, a lot of the most forgotten aircraft would 100% never recieve a sample population in the first place.

Speaking of Top tier, this system completely comes to halt due to the first or third check not being possible to make. This part of the TT would need to be balanced by hand and feedback, since the vehicle pool is pretty small, this would be pretty easy compared to hand balancing all TTs at once.

Another problem are event vehicles, you all probably saw it, a new event vehicle starts being handed out due to people completing the event and completely flood the lobbies of mostly inexperienced players rushing forward and dying like cannon fodder, but as times goes on, the novelty wears out and only the most experienced players hang around said vehicle, barely bringing stadistics to balance. Gaijin naturally just leaves event vehicles alone and never touches them, XF5U is an example, it is a dogwater plane, which means its very rare to see, even if the event wasn’t 5 years ago.
Event/battlepass vehicles would also need to be balanced by hand like top tier, but simply because of the lack of population.
And the final problem are helicopter, the factors going into helicopter balance are a mistery to me, but maybe they can use their performance in ground battles compared to other helicopters to balance themselves.

But what do you guys think? I will leave some polls below to vote, and feel free to try to add another tweak to improve this system, or try to completely disassemble it.
Take into account that Gaijin will NOT take their slimy snail hands off the current algorithm, so this is a way to bypass it by simply trying to improve said algorithm

Do you think this is better than the current system?
  • Yes
  • No
0 voters
Are the barriers for entry too high?
  • Yes
  • No
  • Needs to be even higher
  • I voted “No” in the first poll
0 voters
Can this be improved?
  • Yes
  • No
  • I voted “No” in the first poll
0 voters

WE don’t know what the statistics they use are, so how do you know this is “tweaking them”?

And how can anyone know whether your ideas are better or not?

1 Like

We know the stadistics suffer from the average player skill level being too low, this is a filter to let only people who atleast have an idea what they are playing.

That’s what we THINK we know… it is a presumption.

They literally proclaimed they balance by SL earned.

When? Some more info in how the balancing system works is pure gold