Hello everyone,
hope your doing well. Today I’d like to give some feedback mostly for Gaijin but others can add onto this if they would like. Now for the feedback I will be listing some things that people have said when i asked them what they think the issues are with this game this was not all just from 1 person. I will divide these things into 2 groups things people would help the game that could be added and issues people have with the game, now onto the issues.
Issues people have with the game:
– Missiles are becoming to good in high tier air
– To many RWR pings
– Progression is to slow (I think its fine)
– Bombers having no purpose in game (they don’t affect the game by doing their role, bombing)
– Close air support in ground realistic is to powerful
Additions people think will help the game:
– Not enough BR’s there should be a .5 BR like E.G. 10.5 BR, 11.5 BR, ect. (I personally disagree with this)
– Air spawns for all planes in air realistic.
– More air fields to spawn at in air realistic.
– Separate game mode for air EC maps and normal maps (I personally think a good way to get something like this in game is have a toggle for weather you want to participate in EC maps, like Gaijin did with night battles and smaller team sizes)
3 Likes
I strongly disagree with the airspawn in ARB. It makes games too arcadey and alot more fast passed than they already are.
There are too many rwr pings because there are alot of radars, the reduced match sizes will fix this to an extent
There are already over 30 Br’s and it’d be a pain to balance ever single vehicle again with a new BR system, I personally believe the current one is suitable, it’s not perfect tho
Agreed, climbing phase of the game is rather pointless imo. AB shows why airspawn does work and lets the games actually go a bit faster. (Though AB often lasts longer, which is amusing.)
Semi-agree, but imo Gaijn needs to start tinkering with them a lot more ahistorically.
Agreed in RB, not so much in AB.
Hard agree, there needs to be massive RP gain increases especially for AB.
2 Likes
– Missiles are becoming to good in high tier air . . BVR game play with modern automated guided weaponry & defenses was never a good idea. I mean yeah all that stuff looks really cool and goes fast(faster is not better, it’s just faster is all) but I personally do not see any “game” to it. More of an interactive cartoon controlled by RNG(which unfortunately seems to be the trend for the entire game anymore) – To many RWR pings . same response as above.
– Progression is to slow (I think its fine) I agree that’s it’s mostly ok, the “prices” of many things seem overinflated to me a good deal in places(higher tiers especially) like modifications and such. But the overall “grind” for vehicles isn’t terrible. There are just a LOT of vehicles and almost ALL the newer players just wanna skip to the top and “FLY JETS NOA!”. This is mainly due to marketing practices and how Gaijin has done next to nothing except add high end stuff for the past 2 - 3 years, maybe longer.
– Bombers having no purpose in game (they don’t affect the game by doing their role, bombing) They have seemed to have had trouble ever since I started playing 10+ years ago getting a fair and balanced set up for bombers in the game.
– Close air support in ground realistic is to powerful . . it’s not the planes, it’s the respawn point system. I stopped playing Ground RB shortly after that was implemented. It doesn’t work properly, never has and now that mode has totally evolved into a “spawn point” game. People do not play the objectives, they play for more spawn points and yes it is far too easy to get into planes that you can continue to fly as long as you can stay alive. There is a huge disconnect and lack of continuity between the modes and especially with the use of planes in non-air combat modes.
Example, I play tank AB matches, I can run and capture all 3 points and I cannot even spawn a fighter, which I would have to wait for someone else to start a sortie to use anyway. But in Tank RB, all you have to do is rush a cap, “J” out and immediately spawn a fighter or low cost attacker and you’re bringing death from above in no time. They should make planes in tank games work more like naval, bring your own planes, 3 guaranteed spawns for your tanks or ships, and the points for planes be based on any/all actions and not set to specific actions like it works now, current set up in inhibits game play a great deal. Planes in tank AB matches are practically useless as the current set up is so bad, if they do a “Tank Only” mode I think it will just be AB . . this may happen before too long.
– Not enough BR’s there should be a .5 BR like E.G. 10.5 BR, 11.5 BR, ect. (I personally disagree with this) This has been needed for a long time, adding another BR “marker” would decompress things a great deal, give all those that clamor for “0.7” BR spread for matchmaking what they want as well.
Sad thing is, this would require reworking the BR’s of every . . . single . . . vehicle in the game . . . ain’t nobody got time for that. Gaijin does not have the manpower/labor resources to do many of the things players ask for.
– Air spawns for all planes in air realistic.
– More air fields to spawn at in air realistic. . . these are mode specific requests for a mode I do not play . . so . . I dunno . . . no comment
– Separate game mode for air EC maps and normal maps (I personally think a good way to get something like this in game is have a toggle for weather you want to participate in EC maps, like Gaijin did with night battles and smaller team sizes) EC is one of those things some players crave and enjoy, while many others do not play or know much about. A good portion of the entire player base simply wanna come in and get a few short games of pew pew pew in before they have to go. How many? no telling. But the other thing about EC, if you take a huge chunk of players out of the Random Battles queue, it slows down everything making wait times longer . . Gaijin never goes for that kinda thing(also prolly the main reason for no Tanks Only mode if I were guessing) but the other thing about EC most players may not consider is . . . rewards . . . . how to guarantee EC are not making far too much or far too little compared to Random Battle earnings? Gaijin surely wants to maintain the current progression model so as not to inhibit earnings . . . it is a business after all.
I like the idea of a “constructive” post on this topic, I hope it stays that way. Thing is, everyone can do better at their job . . . to some degree. Players seem to be overly critical of Gaijin a great deal of the time . . . mostly out of emotion or lack or good information it seems like. I think a much more open communication between the game and it’s players would be an excellent way to get things going in the right direction . . and help with improving the game we all love to play . . . but that’s just me
1 Like
I know gaijin is going for the most realism, but I’d like to see a few paper vehicles in TT’s that need them. Swedish air is, bad, until you get to the Transsonic jets, and there are big gaps there too.
Feels like all people talk about when they rant about any TT is top-tier performance, when it’s not only the least fun, but also not the most interesting or exciting, gets annoying fast tbh, air is okay, but it’s like a lobotomy trying to fight 16 jets by yourself in a plane that’s underperforming in the FM department.
3 Likes
Simply don’t play these BR if you don’t wish so, in fact most of the missiles are even better than what they currently are in game, including SARH and IR.
Also, those aircraft are designed around its electronics and armament, without their missile they will be incomplete.
1 Like
I strongly disagree with the airspawn in ARB. It makes games too arcadey and alot more fast passed than they already are.
So you prefer adding useless mundane tasks to the game to extend match duration?
2 Likes
cough cough draken
We need more paper aircraft/tanks ingame for trees that have nothing else, especially for us swedes. I wish they would add more drakens, the A38 as you have said, hell, maybe even the Draken MOD.
also please ffs downtier the J21s and J22-B like wtf
I was thinking more about the Viggen, I sent you those flight manuals BTW.
1 Like
This is one complaint I have with high tier air. It doesn’t help that you often have 0 idea what it is coming from. Whenever I take off, I sometimes get a lock ping for a couple of minutes, and there are so many I can’t tell which is an enemy plane, AI, or a friendly, if friendlies can ping RWR.
I wish Gaijin explained that stuff better, because it is incredibly annoying to be blasted with RWR pings for the whole battle.
1 Like
Well YES.
I feel like the different game modes each constitute different things and removing the run way spawn will bring it closer to arcade.
Arcade with its fast paced nature and assisted aiming
Simulator focused more closer to realism
And Realistic being a balance between the two.
2 Likes
Sounds like you want an airfield spawn to compensate for the lackluster gameplay and without it the 6 minute games are even shorter as the majority of the mode is just flying to shoot a missile, at least a top tier.
I don’t feel an airfield spawn adds even the slightest bit of realism, probably the opposite with the combination of wacky planes, paintjobs and everyone just phasing through each other, the sound of gears snapping off and people crashing.
Repeatedly playing air matches the airfield take off just becomes annoying to me.
3 Likes
They’re added respectful to their IRL stats as much as possible.
I agree, for all locking RWR Ping, it shouldn’t be giving warning when the lock is on another people, and should pop up only if the missile is tracking you.
It’s a F2P game, normal thing
They need several rework both on Gameplay, than Damage Model issues
A War is not going on 2km square of terrain, CAS is therefore advantaged over and beyong Realism.
But the problem is people not willing to drive ground vehicules for more than 200m, and certainly not using Air Defence ability the game gave them (fighter/SPAAG/SAM)
Some Local Additions of BR are required, depending on the ERA of vehicules.
As exemple, but not unique:
Korean War fighting aircrafts of late Vietnam is unfair, because of the diverses upgrade the latters have. (Mach2/AAM/Flare&Chaffs for some)
I’m personnally against that, but we should have more airfields with evenly spread teams on those airfields, and more flight spaces in between Ally/Ennemy.
Discussable, but i don’t see the real problem there.
3 Likes
It’s a F2P game, normal thing
Why is it still slow with premium and premium vehicles tho lol.
1 Like
Sounds like you want an airfield spawn to compensate for the lackluster gameplay
Bruh.
I just enjoy looking at planes. Spawning at the AF allows me to enjoy (visually) the very planes i grinded for whiles earning rewards.
and without it the 6 minute games are even shorter as the majority of the mode is just flying to shoot a missile, at least a top tier.
You do realise the longer the game the more the rewards right?
Whiles at top tier an AF spawn doesnt add much, for props it allows a different gameplay as people would actually have to think on what to do.
Planes arent equal down there as much, some have a good climb rate, some a poor one, some engines perform better at high alt and some lower. Gaijin would have to change the br’s of most planes because of how much of an advantage they’ll have with an Airspawn
Most bombers would be completely useless (more than they are) if every plane has an Airspawn. They would be intercepted faster than they already are. And even if they arent their Strike Aircraft teammates would have taken the bases
Spawning at the AF allows me to enjoy (visually) the very planes i grinded for whiles earning rewards.
You can see your plane in the hangar or just in the air.
You do realise the longer the game the more the rewards right?
I am well aware, games last 3 minutes as is and the rewards are absolutely insulting and a waste of time, however I do not believe we need arbitrary features to artificially extend game duration to compensate and instead just get a better game and better rewards.
Planes arent equal down there as much, some have a good climb rate, some a poor one, some engines perform better at high alt and some lower. Gaijin would have to change the br’s of most planes because of how much of an advantage they’ll have with an Airspawn
Airspawn just means not spawning on the airfield, it doesn’t mean spawning at 10km altitude.
All it does is remove the mundane taking off and reduce wasted time.
1- Radar missiles are underperforming, and IR missiles are currently equally performing as they should and underperforming.
Flares are under-performing to performing as they should to over-performing due to the IR missile behavior.
IMO flare improvements need to be made.
2- Well, they’re there to warn you. IRL pilots have even more to deal with.
3- I think progression is currently fine.
As much as it’s “slow” for me to finish the last 4 ground trees to rank 8, it’s better than finishing all within 2 months.
I get to enjoy the vehicles I’m using for longer while they provide me research.
4- Bomb bases, ground targets. Bleeds tickets.
Anything more requires the AI overhaul they’re working on, which I hope is going well in development.
5- Only at 11.3 and higher.
CAS below 11.3 is currently balanced. Players need to practice with SPAA more.
There should probably be a better test drive for SPAA that allows people to practice.
1- Instead of that, general decompression after this major update and further maturation of separate ground & air BRs would do good.
2- With a border spawn, this is the only solution to multiple airfields in air RB.
3- Refer to 2. You wouldn’t be able to select your airfield, so you might as well just air spawn.
4- Nah.
However, smaller maps should be priority with 8v8 teams, such as Port Novorossiysk.
With the larger maps being for 16v16.
I fail to see how this is a constructive post. It seems more like a checklist of complaints.
A constructive post would be suggesting what could be improved in different sections and then breaking it down with different options for solutions as well as a compromise for each one of the “Solutions”.
Depends on you ^^"
Rewards are done by action mades,… if you do no action then the skilled guy without premium is making more than you
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Not really as RP is tied to match duration, win condition on top of performance.
And considering air takes about 5 minutes per game, rewards are atrocious no matter what, on average you get like 2-3k RP
Or if you get killed early on
This is me 3 minutes into a game.
1 Like