I don’t play RB too much, but that was just to point out that this kind of problem already exists in RB.
Yes, because if it would solve the main problem with the planes, while bringing ground AB players to grind out plane trees, it would be a motivation for gaijin to add more planes to those nations that are missing out.
About the bomb reload in the air though - I would prefer it not be there anymore in the game and you would have to get back to plane spawning point at specific altitude at least to get bombs and rockets, because it would prevent indefinite climbing. But that’s the balance and maybe just option to have players hunting down bombers without time limit would prevent such situations before it would happen.
The point about RB is that the problem is similar - SPAAs in both GF AB and RB are not a deterrent against planes. But in naval somehow you start caring about your plane. I don’t know about 9 naval targets killing - balance in naval is tricky because it’s easy to kill multiple small boats, but not that easy to kill big vessels. It’s a similar problem of planes having same BRs for both ground and air battles in RB now that they are solving by splitting BRs between the modes. In ground modes it won’t be such big discrepancy between different tanks as it is in naval, so it should be easier to balance it out.
Not exactly though - having to get some significant amount of points to spawn the aircraft makes it so that some of the better players on the ground would have to leave their best tanks or get killed nad lose them before jumping into the plane and on top of that getting a second plane would not be as easy as in squadron battles. On top of that - again - naval and squadron battles have/had instant bomb fuse and reload in the air, which significantly affect your effectiveness. Imagine how many time would you be able to drop bombs with heavy or even medium bomber if you had to return over the airfield at specific altitude to reload, and how effective you would be with forced fuse.
You need to separate thinking about the plane spawn systems from specific modes, from the balancing gameplay mechanics that are added on top of them. BR offset of planes against ground vehicles in your lineup, forced bomb fuse delay, bombing aim reticle in 3rd person view, no reload in the air, turret-top machineguns working like AA guns on ships with a toggle - all that should be to our disposal to balance things out, but first step is making dying in aircraft penalised properly.