So who was in charge of balancing this event?

So here we have a pretty neat event, love the infantry except for them keeping the cap occupied, love the lumbering around in stupidly slow vehicles. BUT

Who in their right mind decided this map had to be flatter than a pancake, where the only bit of cover near C exactly favours one side, the side with the vehicle that essentially has two compartments filled ‘gunners’ (good luck figuring out if it was a machine gunner or the main gunner), that can very effectively bounce the Garfords shells, has a low enough velocity to stay behind cover and armour that can bounce the IV’s shells, have no appropriate counter.

I have thus far not won a single game as the Entente. If this was a skill issue, fine, but not winning AT ALL speaks of a lot more than just me being bad. It speaks of so many different problems resulting in steamrolls that i’m not sure there’s anybody still in Gaijin HQ besides modellers and payment processor maintainers.

Seriously, you’re game designers. Gaijin Entertainment has existed for 23 years. War Thunder for 12 years. In all of this time, surely somebody would have learned a bit about balancing, map design, vehicle matchups?

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It took me 2 matches to get the German task done. The other side I had to play 5 matches. Don’t remember, but I think we won 1 of these 5 matches.
The cue times (night US time) were very 1-sided. Almost everybody was trying to play the German side.

What sucks is that the gunner view is lower than the gun can shoot, so often you are better off shooting in 3rd person, but everything is barely visible. If you push forward, it’s a flat terrain and you are on a platter for your enemies while being too slow to react with the fixed gun and low mobility. I don’t see myself playing this much.

Edit: Also, some tank I played had machine guns, but they didn’t shoot for some reason. Infantry often took shells like they were tanks. Exploding shell right next to them did many times nothing.

Sounds like normal “No mans land” to me, which also traversable enough for the present ground vics

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Are you under the impression that they have someone responsible for balance? Really?

My biggest issue is that the Allies have one usable tank in the event, that being St. Chamond and its so much inferior to A7V its not even funny.

Mark tanks are borderline useless, they dont have armor nor firepower.

Milk trucks at least got mobility buff, but the allied struggles with A7V while the german can one shot both St. Chamond and Mark from any range.

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When people ask for a WWI event and get WWI experience:
The only issue I have is the Mk V’s optics only being for the right gun, making the left essentially useless

I mean, what can they do? A7V was just straight up the best tank of WW1 in terms of technical capabilities.

They’ve already nerfed A7V’s RoF, buffed Chamond’s, and also fixed Chamond’s shell by giving it a higher muzzle velocity, making it easier to aim and penetrate with.

Yeah, I’ve been talking about this since I first read people asking for WWI stuff.

I don’t know what many expected to end up disappointed like this. The first tanks on existence were made to cross trenches while gunning down people; “tank combat” wasn’t a thing like it was later.

If it was an actual World War 1 experience you wouldn’t see Garfords on the Western Front and the A7V would break down or immediately retreat after getting shot at

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I had no issue with the map at all you just need to open your eyes.The map is actually what I expected.Belgium is flat in many areas.
The only issue I had was getting stuck in mud and losing the vehicle.

I also took about the same amount of games on each side to complete the segment which blows the one sided argument out of the water for me.

Having the same map repeatedly and playing the same vehicles over and over did open my eyes to one thing and that is the almost totally random nature of the game overall.
I was a God in some games and a loser in others with no real reason why, other than possibly the quality of the opposition.

In one game I would open with some random throw of artillery and get the first kill,then nearly every shot I fired would be “Target Destroyed” giving me 7 kills then in the next game I do much the same thing and every shot bounces and arty does nothing.

It’s almost like a spin of the bottle or a throw of the dice.Really made me question how much skill is even part of this game and how much is just algorithm.

Hard to notice it with varying maps etc but play the same vehicle in the same side on the same map over and over and using the relatively same technique and you will see how much is out of the players hands and down to blind luck. Almost like its there to stop you being good every game or even bad every game.

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I think a lot of people were basing their expectations off of Battlefield

Hey! There’s a setting for that in weaponry controls, “switch primary weapons” or something like that. Bind a key to it and you’re good to go.

You’re going to see unbalance with ww1 tanks non of them are at the same level and they would be so hard to balance. This is why them coming to game isn’t the best idea.

If there was one thing I like about this WW1 game it’s actual immersion caused by sticking to one BR and one era. The moment somebody throws in a WW2 Jeep with a 50 cal because “It’s balanced” would the moment the WW1 game would die and that is kind of what has killed War Thunder generally for me.

I’m just saying that the little WW1 event highlighted the power of the era in terms of having real fun.Despite the silly bugs I really enjoyed it, probably more than the other sci fi ones they did.
I wish they would make WW2 in the same way with the same immersion.

I don’t think eras would work but it would be a easy fix with having each BR only able to fight its own.

I feel some of the imbalance is caused by:

  1. We have WW2 quality or higher optics that allow precise sighting and rangefinding out to 800 meters within 50 meters in ~3 seconds or so regardless of condition
  2. We have gun-laying systems on par with mid-late WW2 that lets us set the gun to land shells out to 800 meters within 50 meters of accuracy that is not disrupted by being hit, by crossing rough terrain, by firing.
  3. We have magic APHE sphere of death

Given that I recall reading that in the early days of WW2, british tanks in France struggled to accurately land shots at 200 yards… the fact that these essentially prototype coffins with guns strapped on them can hit shots consistently out to 800 meters AND know the shot will land where you point the sight makes them far, far, far more deadly than you’d expect from any WW1 tank - we have optics/accuracy you’d expect from tigers and panthers sans the muzzle velocity.

Which then enables spawn-to-spawn sniping (I feel I died most to trying to shoot a tank that had spawn protection not realizing it has spawn protection and getting hit by return fire).

The magic APHE sphere of death favours the Chammond and A7 and makes the british mark V suffer.

The only issue I got with the A7V is that it has a small village of 18 men residing inside of it. HOLY CRAP by the way.
Other tanks are p okay, the Garford is funny HE that one taps anything but the A7V or the Mark 4/5, requiring two to four shots for those.
I don’t get people complaining about aiming though, the map is ridiculously small plus the crews are lvl 150 so rangefinding is not an issue.
Planes are… Well they fly. Sometimes.
But ye the A7V is a tad bit busto. Happens…
The map gets boring though, idk why they haven’t cooked up more of them.

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This is kinda what I mean. We have far better rangefinding than you’d expect, thus boosting the capabilities of vehicles beyond expectations.

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True, but I believe it strikes the perfect balance between fun and realism.
It doesn’t feel as arcadey as bf1 while not being a crappy slug fest as it was IRL.
Plus the fact that it’s the least grindy event EVER

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Balance issues are fine owing to the limited run of the event. Personally I don’t think it has much to with Balance at all, and everything to do with how odd and unique the vehicles are. The A7V happens to be the most user friendly.

Wow, you mean German tanks are completely unbalanced and have an obvious bias? No one could have seen this coming, especially with how fair and balanced the Tigers, Panthers, and Leopards are!