So, what the actual hell is the reasoning behind the Ozelot going up?

oh that’s good. This may be a bit over the top, but should it go up to 9.7? I feel like that its main weakness was the lack of attacking power against helis, but this solves this. Should it go up? Or should the Oz just go down?

The sad part is that it has the best perfomance against helis compared to the other IR spaa. If they buffed the fim92k to have its irl mechanics, the ozelot can go up even higher.

I mostly agree with this. A vast majority of my plane kills in it is hitting planes that are not paying attention. Usually, once they know you are there, you cant hit them.

As for helis, they are either an easy kill or untouchable. All depends on if they want to enter your 2.5km heli kill zone. I think the heli lock is wrong because i cant lock helis past 2.5km yet I can lock attack drones in front aspect past 2.5km.

Yeah, helis are just super screwed if they go within 3 km. If a heli sits outside that range though with long range ATGM’s though, they are pretty much immune.

I will say that my favorite thing to do in the ozelot is watching some dude think he is being sneaky and space climbing. I have him locked the whole time and hit him once he enters range and is going too fast to dodge.

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i’ve played the tiger HAP recently (4km range atgm), IR missile spaa are no danger, so long as i don’t act greedy trying to kill a tank which is slightly behind a hill

gun spaas are more dangerous, but the rwr can’t miss them, so then again pretty easy to dodge

biggest danger is 2s38 and vehicles of this kind, as well as enemy jets with no radar.

IR sams need to be buffed, but it’ll require some huge rebalancing work. a mistral being able to lock a heli at 5-6km means they shouldn’t meet early helis with 3-4km atgms imo. i think that’s why gaijin has been so reluctant to fix the problem

But gun spaa vs AGM-62 et al is fair…

I maintain my opinion that if someone should have a hard time in ground RB it should be the CAS not the SPAA.

Crrrrrazy idea though: How about any spaa can engage any cas at the same range the cas can? Yaknow? If you can hit them reliably they can hit you reliably. Sounds fair right?

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Gaijin does not use reasoning like “This missile or that missile” blah blah.

It went up because it was performing better than other vehicles at its BR previously. It doesn’t matter why or how, it just did. Whatever it has going on, apparently it’s enough, since it killed/won a lot.

The end. That’s all there is to it. If you don’t want vehicles to go up, stop killing/winning so much in them.

(And there’s no other way it COULD be done, unless you have a detailed equation for typing in all these random factoids you guys listed out, that can yield a single number objectively every time that everyone can agree on)

you all come the to conclusion of bring it down in br, but never came the the better conclusion of raising the BR ceiling for both air and ground, i have played the ozelot, and against it, it is easy to dodge the missile, but not when your trying to go straight at the battle field, then you can’t dodge it, and gaijin does not balance based off of player count, or the M22 locust would alread be 11.7, the have said in the past, the balance based off of the average K/D ratio

i’m not necessarily against giving cas a hard time, but it would require to lower the SP cost

not to mention cas can be given a hard time by spawning air patrol

but yes, any plane with GBUs against an ozelot or a roland is unbalanced, you won’t hear me say the contrary

Spawning fighters isn’t a reliable counter because it requiers you to have the SP to begin with and you can still get third-partied by SPAA, which is ironic.

The problem of CAS vs SPAA balance is, that there are no seperate BRs for aircraft in Ground RB. Because then you could punt the A-4E with it’s AGM-62s to 9.7 for example or kick anything that can mount large rockets or guided missiles up to radar SAM range.

Which is suboptimal. I wish they’d look at HOW the vehicles are used or get their kills before moving BRs.

yes the Br being the same for an aircraft in ground rb and aor rb is very annoying

I love this entire post. You conveyed my ideas perfectly.

Why SHOULD a ground vehicle have trouble against air vehicles… in a ground gamemode? That doesn’t make a lot of sense.

Cas should be the one having trouble killing us, not the other way around.

If they were able to engage each other at the same distance, then it is a matter of skill, instead of a matter of who can outrange who.

month later, well the Ozelot do pretty good at 9.7 as it did at 9.3, only diff is that you face 10.0-10.3 constantly and the su25 who eat stingers to breakfast most of the time.

helis just as cancerous, only diff is that you now face the ka50s and mi28s who got IRCM that blocks you from getting a lock even if they get close and now with the stinger buff they pull 13Gs so that’s pretty good

Only thing missing now is the datalink the FIM-92K have IRL so you can IRST lock helis and lob it off at them 6km way

Yep it is. I must say i overreacted quite a bit since I was so concerned that this would kill it, but it hasn’t. The unawareness of 90% of CAS still means it does well.

Su-25’s are still a royal pain to kill and will eat multiple stingers before dying but what can ya do.

The heli thing does suck since you physically cannot kill KA-50’s if they play it somewhat smart. The IRST buff would be so huge for the Oz and i hope they will implement them but knowing Gaijin, they won’t. It’s not like the Oz is fighting MI-4’s and AH-1G’s anymore. It’s fighting more modern helicopters with long range atgm’s so they should also modernize the Oz.