So what moron was in charge of balancing the WWI event?

So here we have a pretty neat event, love the infantry except for them keeping the cap occupied, love the lumbering around in stupidly slow vehicles. BUT

Who in their right mind decided this map had to be flatter than a pancake, where the only bit of cover near C exactly favours one side, the side with the vehicle that essentially has two compartments filled ‘gunners’ (good luck figuring out if it was a machine gunner or the main gunner), that can very effectively bounce the Garfords shells, has a low enough velocity to stay behind cover and armour that can bounce the IV’s shells, have no appropriate counter.

I have thus far not won a single game as the Entente. If this was a skill issue, fine, but not winning AT ALL speaks of a lot more than just me being bas. It speaks of so many different problems resulting in steamrolls that i’m not sure there’s anybody still in Gaijin HQ besides modellers and payment processor maintainers.

Seriously, you’re game designers. Gaijin Entertainment has existed for 23 years. War Thunder for 12 years. In all of this time, surely somebody would have learned a bit about balancing, map design, vehicle matchups?

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