So the Su22 gets Fire and Forget Missiles but not the UK or US?

The Devs excuse for not giving the Brimstone its Lock on after launch is lame. Or the excuse to Not gives us the AGM114Ls is lame. But The Mighty Su22 can have KHL29s that are fire and Forget i dont understand bruh

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let me guess you died to a su22

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do you have mental issues?

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One can be defeated by smoke, one cannot.

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So the Su22 gets Fire and Forget Missiles but not the UK or US?

Both US and UK already have fire and forget missiles

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Honestly I’d rather them just model them all as “defeatable by smoke” since it would be easier to balance

max flight range 13km max track lock range on a good day… hmm… maybe 8km?? oh and no Targeting pod

where as the brimstones can be guided from 20+km with targeting pod plus thermals plus wont be fooled by smoke nor track a dead vehicle

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You all complain about Brimstone but the Kh38s are the farthest firing AGMs in the game and Russia has the best SAM system in the game.

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NATO has smoke that can block radar, so yes, both can be defeated by smoke.

Although the KH-38 has really good IOG so if you dont move way out of the smoke it still hits you.

tbf, for game balance they could have just made it optical tracking…

Not like itd be the first time gaijin completely made up the capabilities of a western weapon to shove it into the game…

It does leave a bit of a bad taste when the russians have things like Kh-38 which are F&F and outrange everything ingame, effectively making them “uncounterable” (your only recourse vs a Kh-38 is to break LOS, and to do that you need to know its coming in the first place, which is hard with its range) while the west gets SALH and gets told to just bend over and deal with it.

Kh-38 is also 2x faster than brimstone, which is itself faster than all other rocket powered western ASM’s in-game… The capability gap is rather obvious, and the cutoff for what gaijin will or wont add to the game annoyingly always seems to benefit the russians in some way, such as anti-ERA tips not being factored in, totally not because the ones using ERA are the russians, or the naval cutoff being “ships laid down” which the russians laid down a metric ton of super ships they never finished, while most other nations finished most of their ships if they had been laid down, totally by coincidence.

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And? like most of the time people know they being shot at by AGM if not SPAA

Do I really need to say “in-game”. Once countermeasures to such systems are available, then we can look at getting the ARH seeker. But presently we don’t have those counters.

Still dont see how that stops gaijin from pulling a usual gaijin move and just gimping the missile seeker on purpose to make it fit for balance.

Granted maybe its cuz in this case its widely public what these missile seekers are capable of and gaijins MO has always been to lie about sources rather than admit they mismodelled something for balance (something the community at large would accept a lot more than all the lies)

AGM-65’s honest reaction on American and British jets:

You would only need to make a line in the files just like the optical guidance block. To that same end, PACT nations have no such countermeasures IRL and no other countermeasure exists IRL for such weapons.

You would be waiting for something that has not been created yet.

So there will always be a power skew because nobody has made such countermeasures, and no stuff like DUKE does not jam MW seekers.

The only way gaijin could “balance” MW seekers is the make them ahistorical, they are incredibly capable IRL due to the only counter being other physical objects or blocking the line of sight of the seeker, or hard killing the missile.

Yes… thats LITERALLY what I said they should do…

As it currentlky stands, the russians will forever have the best ground attack missiles in-game and the best SAM’s ingame, and theres nothing NATO jets could possibly get to balance it out. Its not like its the first time gaijin makes something ahistorical to cram it into the game.

And in trade, US gets the best FMs, best Fox3, best Fox 2, most amount of planes, most planes with targeting pods, most countermeasures, some of the best radars, the most multiroles, lowest BR GBUs, etc.

Muddy your argument a little?

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You know the Brimstone is a british missile on a british plane riiiiiiight?

Also, the 9M being “the best Fox 2” is debatable. It certainly has its advantages, but due to the simplicity of its flare rejection system, it is reliably flared if sone properly, which is why it is (from what Ive been told by tournement players, so take with a grain of salt) considered the worst IR missile in air tournaments.

Muddy your argument a little?

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You forgot they have the best cas at basically every br.

True. It is not the best in air rb but i would say they are the best in ground rb. The lack of missile markers makes the aim9m nearly invisible.

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The reduced smoke motors are a hassle to get used to, but as a sim player, you sorta get used to them. They end up being more of a boon to fringe cases in which you were looking in the direction of an incoming missile but DIDNT see a hostile aircraft. If you know the enemy is there, all you really need to do is preflare the 9M’s WEZ, something you’d also have to do vs an R-73/Magic II/PL-5EII. Id always rather have the low smoke motor, but it doesnt make it the best, it just makes it the best at ambushes.