So basically, every suspicious hit is not replayable in hit analysis right?

Whenever I wonder why an enemy shot went through, post-match hit analysis was always unable to show it. Shots that I don’t have any questions about worked fine. So, what’s the conspiracy behind this? When there are ambiguous shots made, gaijin decides how they end up to balance your win rate?

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Also for shots I made, if I wonder why it didn’t go through, replay would be nothing. Clever gaijin!

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I registered in 2016. I really want to enjoy the game, I really do. Please don’t disgust me by using such disgraceful means.

The whole hit analysis is just broken at the moment. Sometimes none work sometimes only every second one works. I had some wird shots that could not be replayed and also some weird ones that could. It really is a 50/50 of you being able to replay the shots after the battle.

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Hit analysis has never worked well, killscreens are extra buggy and the game suffers from extreme desync

generally ‘suspicious’ hits are due to desync, and considering the hit analysis is based on your client replay, which simply records everything you experience, even your desyncs, it is simply tries its best to explain how a shot, which on your client shouldnt have worked, worked and it often fails and just gives up

You dont need the conspiracy theories my guy.

The hit analysis is just weird and broken, it doesnt show half my hits either regardless of whether they were “suspicous” or not.

Most “suspicous” hits are just gaijin being gaijin to be honest. The penetration and damage mechanics are probably so complicated to code that Im not suprised to see them occasionally have a glitch.

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May as well remove the feature. Save your slav engineers some time.