PVE is so bad, it makes me want PVP back.
PVP was bad, but there was limited counterplay to KA50s.
The city map let you just hide behind a building 3km from the enemy spawn, throwing stingers at the Vikhrs slingers.
I never, unless i absolutely have to (to spade a heli i want to play in ground RB), play heli pve. I played heli pvp as much as all the other modes combined.
Yeah the city map really shined for the lower BR helis, but theres only so much youu can do when youre scouted with arcade markers for the entire enemy team and you need to get in gun range and need to manually gun them down and all they need to do is lock you, fire one vikhr from 10 km or lock you and hold the firing trigger down.
Thats why i said. it had serious problems that i dont wanna downplay. But at top tier duelling with other top tiers, gun runs vs other 7.7 helis in city, speeding through a riiver valley in a mi24 a with full dumb rocket loadout to sneak up on a ka-50, pop up and yeet him a full salvo of 32 dumb rockets, that was absolutely bomber. well until he got angry and targeted you specifically for the entire rest of the match.
These absolutely unnecessary hindrances would simply have been elimiinated by creating 4 or 5 brackets:
1: starter helis, 7.7 - 8.7 (just guns, dumb rockets, no lock on and no ir missiles
2: 8.7 - 10.0: ir missiles
3: 10.0 - 12.0 lock on, long range atgms
4: 12.0 till 13.0 Top tier (well theyd need to fix ldircm first, nowadays top tier would be absolutely absmal and everything without it would simply be completely unplayable. Those that have it would then duel with the laser variants of their best agms and vikhrs, not sure if that then would be fun or balanced. While everyting that doesnt have ldircm is just automatically dead with 0 counterplay from ranges twice their own engagement range. And if they could engage, everything would automatically miss without the ah64E, Mi28NM or Z10ME doing anything)
The problem existed from the very beginning.
Back then with the HELI EC, without Br Split. If you flew the AH-1G or H-34, you’d get blown to bits by KA-50 AA missiles as soon as you took off.
Back then, Geyjin said there weren’t enough players…
But they didn’t realize that if there were finally a Br split, more players would play this mode.
In the new mode, you no longer have the problem of getting shot down, but with the low-tier helicopters, you have no chance of effectively scoring points, since the more modern helicopters with their long-range missiles wipe out everything in front of you.
The helicopter mode should finally be updated to include the BR split!
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Yeah thats basically what i was saying.
Jep, absolutely. But balance being like gaijins speciality, they completely opted out instead of simply trying how it would work with BR splits and see how that influences player numbers. Maps were ditched, gamemode was ditched, all the regulars left…Why it was necessary to delete the mode as a whole, that was fun and engaging and competitive to replace it with shooting at endless bots that just sit around and are basically only a threat if the game decides to spawn them right next to you, who knows. Thing was obviously that because it was so competitive in pvp, letting the highest BR helis fight the unspaded starters isnt exactly…fair or balanced. As was the old vikhr implementation, the arcade scouting which didnt even make it necessary to search for their helpless prey with their shitty gunner optics without thermals etc etc.
But ofc, its warthunder, it is known for balance so here we are. Better to mindlessly shoot at bots, oh no you now cant even get to them because some premium yeets them all way before youre even in engagement range.
Doesnt really matter anyhow because activity in the 15 or something minute timespans is calculated really weird and after a couple of kills anything more doesnt give you any more rp because obviously, the max income needs a cap :-D annnnnnnd theeeeeen even with a good match on a non premium heli, even with boosters on a non premium account, the reward for suffering through such an absolute 1, sometimes 2 hour long sheepshow is 1/3rd of a module spaded. Youve gotta be a masochist to enjoy that.
“Looks at own heli hours played…” /shame
OTOH its generally relaxing and calm (depending on who you get for “teammates”). Unlike the frantic pace of random battles.
I have hope that Gaijin will rebalance all of the PVE modes’ brackets to account for the expanded BRs and capabilities at the top end.
I mean yeah for players that just wanna do something chill while never being in real danger, and just sling stuff automated at bots that just sit around to unwind and maybe while wathcing a movie on the second monitor i can completely understand. Props to anyone that does.
Thing is doing that, even more when doing it in a premium heli to grind and or farm sl conflics heavily with group 2:
then theres group of people Nr.2 that has to play it to spade a heli to use in ground
And group 3 that plays helis because they love helis and like heli gamplay and maybe even loved heli pvp. Well Most of group 3 im sure are gone now…
I think you have to be some combination of all three to actually tolerate helis in WT…
True, in betweens always exist…
I just come to think that with some good overhaul the old pvp mode would or could have suited all groups 10 times better, while being more fun and being the simply better gamemode.
but multiple more ground target spawns with corresponding spawns for players that want to focus more on attacking ai ground targets as well as mechanics to make them less vulnerable against the players that play with pvp in mind would have been necessary.
Then you can spawn somewhere else on the map, rather close to a new ground objective appearing, where hopefiully less a2a helis appear. Without the stupid arcade markers you could get there unseen and get somethign done. and because its more than one area at a time you could find an area with less pvp focussed players.
Hell, give helis without dedicated a2a armament special, closer spawnpoints, whatever.
Its the same dumb stuff that they cant even start to think of with the new pointless naval ec. Exactly the same story. 4 players, everyone gone after 30 minutes, no player vs player gameplay, and if, then its the usual unbalanced crap that is just normal in wt. In matches that were filled with players before, that duked it out for 3 hours. Still was unbalanced, obviously (Its WT after all), but the snail is incapable of modifiying the gamemodes so the less powerful vehicles still have an impact and a reason to be played and can actually be useful. Even though theres 100s of ideas, suggested by players. 0 comments by the snail, just never adress the problem at all, Heli pve it is, that is left to rot.
the snail seems to think low tier helis should hit bases and land to capture pads while the high tier choppers attack the npc vehicles, the problem with that is attacking bases is BORING AF! and landing to cap a pad requires you to land and then fly back to a base and land except that you will most likely be killed by a spawn directly under you and new heli players struggle with landing and also have to compete with more experienced player who will land and then not return to base.
Heli PVE still sucks tonight due to BR imbalance issues, snail please fix ASAP.
BUMP FOR FIX.
Snail! it still sucks, fix and ill buy some helis.