Heli pve needs to be changed ASAP
this mode is fkin retarded, i waited 10 minutes to get into one with a 300% booster to try and earn some RP for my Mi-24P i have 8 Shturms with a 5km range and 40 s-8K0 rockets and I’m up against and some jacka$$ with an AH-64E is spamming out 16 AGM-179 IR’s with 16 km range destroying everything i even look at before i can even line up a shot ended up getting 11 kills and wasting my booster! FK you SNAIL! FIX YOUR FKIN GAME!
Balance:
- Matches need to be separated by Helicopters Rank to prevent matches where low and mid BR Helicopters are being outclassed in a match by 11.0’s plus, with fire and forget missiles. this will allow Devs the opportunity to make an actual good and enjoyable to play PVE mode and provide balanced matches for each rank with NPC’s enemy units of that ranks BR’s and prevent one play with FOFs to kill 90% of the NPC’s and ruin the mode for low experience or low BR players
Economics:
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Helicopters should receive 100% of the SL modifier on their stat card. PVE should be the best way to grind SL with any vehicles, while RP should come more from PVP G/AAB G/ARB.
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The cost to spawn should be removed and instead replaced with a cost to repair, forcing players who make it through without a loss to pay SL to play a PVE mode is only there to tax players, players who are able to complete a match with out a lost shouldn’t be insulted with a fee to simply play a PVE mode.
Mechanics:
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Collision between players needs to be removed. its abused by players and adds nothing good to the mode.
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Spawns appearing randomly from the ground and disappearing needs to end. they should drive in formation or convoy from the edge of the map or spawn at a Base and move from there to a front line.
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Bases and attacking them SUCKS! and is very boring and poorly implemented. bases should be large sprawling complexes with airfields, hangers, multiple buildings and installations like radars that have an actual effect on the match and are required to be destroyed to eventually defeat the base and deplete the NPC’s tickets. Bases should by guarded by various BR /rank / Era appropriate SPAA’s. base should be Dangerous to approach or attempt to attack without a coordinated effort and have overlapping layers of defense.
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players shouldn’t ever be without targets to attack, the competitive nature of the mode needs to be changed to a cooperative style.
players shouldn’t be struggling to score points because one or two players are dominating and hogging all the kills. -
the max players should be reduced to 6 and require only 2 to start with a squad members only mode.
i could make more suggestions but these are some major ones to implement first, currently this mode is the most neglected and poorly developed mode in the whole game and needs a serious overhaul.
Please consider making Warthunder actually fun to play.