I believe that smoke shells in tanks, if the ammunition cooks off, should release some smoke, albeit reduced due to the tank not letting all of the smoke out. this could add new strategies to ground RB as in people being able to use dead tanks as more effective cover
Seems like an interesting idea, but I think they’d need to add more detailed ammunition modules first which would allow for such things to be reasonably taken accounted for.
I don’t think that they are willing to change how ammunition module work, though, since it may cause some balancing issues, or be too annoying to implement.
I think they could make it such that all rounds would detonate if hit, but may be different with two-piece ammunition found in vehicles such as the IS-2.
In that case, the charge should always explode, but the warhead may or may not explode depending on what type of ammo it is. Then they’d remove the shell(s) affected by the impact, just like how they do with the Vickers Mk.7’s turret ammo here:
The main balancing problem would just be how they organize the different shell types. This would positively or negatively impact vehicles like the Vickers Mk.7 and even the T-Series tanks, like the T-72s and ZTZs: