Small maps make top tier ground miserable

BLUF: MAPS AT TOP TIER (9.3+) ARE TOO SMALL FOR THE TANKS WHICH PLAY ON THEM, AND SMALL MAPS SHOULD BE REVAMPED TO BE LARGER OR REMOVED FROM TOP TIER MAP POOL.

The worst offenders in particular are the city maps, Advance to the Rhine, Test site, Attica, Abandoned town, and to a lesser extent Alaska, Japan, and Breslau. Honestly over half of the maps suffer from this issue, and even some of the maps that are usually larger have some small layers (looking at you tiny Ardennes and tiny Sinai)

There needs to be a real push in this community to have top tier (BR 9.3 and above) be exclusively or near exclusively maps like Volokolamsk (personal fav for the aesthetic), Fields of Poland, Big Tunisia, Sands of Sinai, Big Eastern Europe, etc. I think we would see a lot of the other problems people have with the game, big one being the spawncamping, disappear if we went to much larger maps. We could even revamp some current maps (American Desert and Seversk might be good contenders) to retain their current city portions, but with expanded wide-open fields to facilitate more long range play.

The last valid argument, namely that these maps were CAS hell, went away with this update with the introduction of the new SAM systems, meaning that now everyone (more or less, looking at you CLAWS) has a good way to counter CAS.

I see people whine all the time about how big maps are tedious to play. People need to be weaned off the 3-lane garbage COD-style maps and onto maps that are bigger, allow for longer games, well-thought out flanks, and actual strategic contestation of objectives rather than just a meat grinder.

And the best part? These maps which lend themselves to longer games, due to the way Gaijin’s RP system works, would actually help us all gain more RP. A 10-min game on Volo with like 3 or 4 kills will usually net me somewhere in the ballpark of 10K RP and 30-40K SL. And, more importantly, I wont have to force myself to play, because I will actually enjoy the gameplay that is well suited to the era which my vehicle is from. I rest my case

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I like city maps.

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I just created a topic a few hours ago about this, well I don’t think anyone cared, I don’t understand how anyone can like tiny maps in a mode made for tank combat. especially at the top level, from 8.0 we already have APFS, missiles, helicopters, fast things, the maps could be bigger from there, and leave the small maps for the slow and heavy things of the second world war, from 10.0 onwards all maps should either be big or medium, but instead we have tiny shit like shipment in call of duty

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I can understand it for battles between 8.0-9.0, a lot of the tanks there are still super slow, but 9.3+, the mobility starts picking up and I really just don’t get how people can deal with small maps. I just ran into some people who were viamently arguing that small maps should be the only maps in the game, and that the large ones should be removed. This game’s playerbase continually disappoints me with stuff like that.

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We don’t need more “red deserts” (awful map) but we do need more “fields of” maps of that scale for top tier

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Yeah I agree. Red desert isn’t the worst but the rocks that are strewn all around basically make it play like a bunch of small maps all stitched together. The “fields of” maps are my fav, with Surroundings of Volokolamsk being my absolute #1, but again more for aesthetical reasons. I love the snowy forested areas. Gameplay wise they’re all up there.

I’d love to see a more expanded “Fulda Gap” map, a ground map taking the style of the Kamchatka air map (could possibly be set in Iceland), or maybe even a Canadian Shield map (think Goose Bay in Squad)

I think that Fields of Poland in particular is an example to take after. There is a city area in the map, but players are given the choice whether or not they want to go into it. There is an objective in that area, so a player may be forced to go outside their comfort zone and engage in city CQC in order to win the game. But, critically, the whole entire match isn’t crammed into one small town-sized knife fight. The players also have to make a conscious decision to go into the town, weigh the risks/benefits, and, crucially, it’s less frustrating when you die because you know that you are the one who took the risk to go into the city, and that you weren’t forced into it when you wanted nothing less than to play tank knife fight.

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you could do this with alaska too, there are even multiple nearby cities just out of bounds that can serve as points of interest

Amen

They made the map 1/3 red zone, has only one engagement phase, and emptiness in front of spawns lmfao

Almost… it has been better since the north+south overhaul but… could/ need to be better. still too much coverless frontal in the fields, so going into the more separated city is still the best choice

Advance to the Rhine is best map OAT

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Some people fervently defend that battles between MBTs should take place in a space of 500 square meters with 16 tanks running to a single place exchanging fire as if it were a battle of Stalingrad while the rest of the map is a useless void, I’m simply getting tired of these horrible maps too.

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I agree, Red Desert is horrible, but we need maps like Fulda. I always say and will continue to say Fulda is the best map for the upper tier. You have space to make any and all types of movements. Light tanks do their job and can spot and flank. Tanks with good turrets can stay around base B. Soviet-style tanks can always go for flag C or A and the castle. Spaa players can hide with their vehicles to surprise CAS, and not sit in the spawn waiting for a meteor shower to fall on their heads. Polish fields could be better if it were reworked again because it is too open. Western Europe could also be reworked, but the snail and the players are too lazy to do anything. If you make a topic like this, the players despise it and without gaijin support, you won’t do anything. This just shows how little these kids know about modern MBT combat. To be honest, these are tanks that easily hit other tanks at more than 2 or 3 km. not a warzone battle royale match in alcatraz

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I think apart from making maps bigger we should aslo add to them physical barrier like idk small cliff were you need jump of or ride down to get on the playable field. Aslo destroying tanks for that somehow get there would be nice. Cuz now many bigger maps got just empty spawns where you can snipe players without them even knowing where you are.

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Speaking about the new SAM systems, i’ve got for the first time one of these and I think it’s currently not fun because of how the map are tiny. :/

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0/10 rage bait </3

Rhine is soo much bigger in width and depth than many maps including red desert lol

Id rather play on this map than get sniped by a camper 3km away

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Thats the thing, with modern tanks the ranges are meant to be in excess of 1500 yards. Playing at close range is miserable especially if you aren’t playing a Russian tank. City maps have like a million angles you need to watch, so many that it just becomes pure luck whether or not you die. On a large map it’s all about using cover effectively to conceal yourself while also constantly scanning with your thermal devices to find the other guy before he finds you. The real skill with those big maps is your ability to find the other guy before he finds you.

The in-game voting system of maps is enough to be honest.

Urban maps are nice when done right, such as Sweden though that one is huge…

All urban maps are better than Fields of Normandy, even Sun City.

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agreed we need more large maps for high tier gameplay, makes the matches longer and feel a bit more like a actual battle and not like a alley skirmish. i think gaijin could try and expand the large maps pool a bit there are several maps that are 4x4km like hurtgen and ardennes but we only have 1.6km or 2.1km layouts available
how i would rank the current 4x4km maps we can get in the current mm:

  1. european province offers the best of all the features we can have in a large map + featuring a large urban section aswell

  2. Surroundings of Volokolamsk is really good shame i rarely get in the mm good good foliage cover and offers decent terrain cover (would like a non snow version)

  3. fields of poland much same like european provinces but is a little to flat and lacking in cover imo

  4. sands of tunisia very fun map with the middle and right side, left side is lacking a bit and is a bit to open

  5. pradesh very underrated map offers a very unique gameplay compared to the other maps but its worst feature is the spawns in square 4B and 5B they are very vulnerable to spawn camping

  6. red desert kinda fun to play very situational and can feel a bit disconnected between each objectives

  7. maginot very open map with no trees as cover to hide movement moving between places feels like a death sentence sometimes

  8. fire arc yeah you can shot from spawn to spawn on the left side its pure ass

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