Simulator Battle economy/gameplay

So basically, SB mode is slowly dying, and the latest changes have made it even worse. I suggest the following improvements:

  1. Improve the SB economy
    For example, in top-tier SB, you spend 15k SL to fly a plane, but after playing about 2 hours with significant activity in battle, you may only earn 40k SL—not always. This doesn’t account for multiple deaths (4–5 per match), which bring you almost nothing compared to RB. Meanwhile, in RB, you can farm around 500k SL in the same time, whereas in SB you only earn 40–70k (without boosters).
  2. Improve gameplay
    Currently, gameplay is repetitive—you either fly around with minimal PvE interaction or just farm bases and bots. SB could be much more engaging. We have powerful jets with advanced weapons that could support more interesting missions, such as:
  • Defending against massive drone attacks
  • Carrier-based missions
  • Re-creating historical battles (e.g., Iraq) with bomber support

First and foremost, the SB economy needs a revamp, because right now it’s almost impossible to play for consistent rewards. After that, more dynamic and meaningful missions could make SB far more engaging than it is today.

They should change the spawn cost to a death cost, or remove the SL cost for the first spawn of the aircraft in a match. Ditching the UA system and going to the system used in RB would also be beneficial because you no longer have to min/max rewards.

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it basically already is that, at the end of the match you are getting the SL for your last spawn back if you didnt die

thing is it is nobody said that it is like that, to see it you need to look pretty carefully at the after match report