Simulator Battle economy/gameplay

So basically, SB mode is slowly dying, and the latest changes have made it even worse. I suggest the following improvements:

  1. Improve the SB economy
    For example, in top-tier SB, you spend 15k SL to fly a plane, but after playing about 2 hours with significant activity in battle, you may only earn 40k SL—not always. This doesn’t account for multiple deaths (4–5 per match), which bring you almost nothing compared to RB. Meanwhile, in RB, you can farm around 500k SL in the same time, whereas in SB you only earn 40–70k (without boosters).
  2. Improve gameplay
    Currently, gameplay is repetitive—you either fly around with minimal PvE interaction or just farm bases and bots. SB could be much more engaging. We have powerful jets with advanced weapons that could support more interesting missions, such as:
  • Defending against massive drone attacks
  • Carrier-based missions
  • Re-creating historical battles (e.g., Iraq) with bomber support

First and foremost, the SB economy needs a revamp, because right now it’s almost impossible to play for consistent rewards. After that, more dynamic and meaningful missions could make SB far more engaging than it is today.

2 Likes

They should change the spawn cost to a death cost, or remove the SL cost for the first spawn of the aircraft in a match. Ditching the UA system and going to the system used in RB would also be beneficial because you no longer have to min/max rewards.

4 Likes

it basically already is that, at the end of the match you are getting the SL for your last spawn back if you didnt die

thing is it is nobody said that it is like that, to see it you need to look pretty carefully at the after match report

I agree, one of the primary reasons new players are discouraged from playing Air Simulator is the terrible economy. As a mediocre player in SB, I more often lose many tens of thousands of SL per battle.

I would go as far as to say playing Simulator is not only unrewarding, it is also unsustainable for the majority of players.

2 Likes

it needs to scale with time played so that the only time u get charged full repair is if u also survived a full “useful action” period so it is correlated with reward the same way arcade/rb are

Tried my hand at sim, died a few times, lost loads of SL, didn’t touch it again for a few months.
as you’ve said, its unsustainable unless you are a really good player, and also incredibly boring most of the time, due to the limited amount of people playing and the large map size… Actual engagements are rare.