Shuffled belt order for each gun as an optional setting.

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

A shuffled belt order for each gun will be a good option.

1, what this adds.
・An option to enable “Unorganized belt order” for all guns at once.
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2, what it tries to do.
・Improves the consistency of the damage done while having multiple guns.
awregaergae

3, What the problem is.
・Hitting 6 incendiaries in a deflection shot dealing lower damage than average.
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Problem with this game would be that belts are loaded in a strict order. It’s possible to load 800 rounds in a specific order, although it lacks a point.
Landing 4 HE rounds or 4 IT rounds results in very different destructive power. It’s because 4 20mm cannons are firing the same type of rounds during the same frame. If each gun is firing a different type of ammunition, no matter when the bullets cross the enemy, the firepower would be consistent. This promotes user-friendly and skill-based engagement, and reduces frustration from the inconsistency. This makes the outcome less of a gamble.

So, I propose adding an “Unorganized Belt” option to the vehicle selection menu. This would randomize the order of ammunition while keeping the belt composition intact.

For example, if a belt is composed of:

[HEF-T HEF-T HEF HEF]

An unorganized version could become:

[HEF HEF-T HEF-T HEF]
[HEF-T HEF HEF-T HEF]
[HEF HEF HEF-T HEF-T]

or any similar arrangement.

The ammunition order would simply be shuffled until all rounds in the belt have been fired.

Most importantly, this should be tracked individually for each gun. As a result, a gun mounted on the right wing might fire a tracer round at the same moment that the gun on the left wing fires a standard HEF round.

I assume a similar effect is already in the game. M2 and British .303 seem to skip a round from time to time. But it’s rare to occur, and not very consistent.

I’m not saying-cannon caliber AP is inferior to HE. They do deal damage in a different way. AP is really good for pilot-sniping and breaking vital parts, but they won’t deal much damage to aircraft skin. So hitting both ammo types in the same frame is really good for averaging the damage.

I’m immensely happy if this suggestion could pass through at least the pending state. Even if this suggestion never reaches the developers directly, I believe it could still contribute to future discussions within the community. If it encourages new ideas or inspires future suggestions, I would consider that a success in itself.

I hope this one can remain available for community feedback.

For the love of War thunder, and for the better game war thunder would be. Thanks.