We should be able to prioritise what repairs in ground battles just like we can in naval
Agreed!
Sometimes you want to fix the powerplant first to get out… but sometimes you want to fix the firepower first to defend yourself.
As of now, it’s always powerplant first, which makes no sense in many occasions as it means you are still stuck until either you complete repairs, or interrupt them to move out broken.
I would generally prefer to fix firepower first, but maybe they do that on purpose for balance reasons?
No because the prioritization system is garbage and actively gets you killed in naval.
Just in case you didn’t know, you can disable the new automatic priority system in Naval and use the old method if you want.
I will agree with you though that I would have little faith that the Devs would give us a “manual” system if a priority system was implemented in ground battles. It was only due to massive pushback against the new Naval system that they finally added a setting to disable it and use the original method.
Options > Main parameters > Naval Battle Settings > “Advanced damage control system”
(Search for “Advanced” to find the setting easily)
Set to “No” (slider to the LEFT)
Heres the issue:
If you allow prioritize repair then a 16 second repair to fix engine+barrel+tracks is going to turn into 4 seconds to fix the barrel and then kill what ever did that it would destroy repair balance
That’s… that’s entirely the point…
Tell me why should anybody be able to repair the barrel of there tanks in 4 seconds man?
Never said that… i just want to repair my gun first because that’s the logical thing to do… and if not let me fire with my barrel broken
All modules repair at the same time
Each module has its own repair time
This is tiring bro, tell me then ignoring that’s not actually your point and that you lied then what do you mean?
You said it would’ve been a 4 sec repair… that’s all you
12/3=4
what’s the point bro if your going to allow prioritize repair to not make it quicker
All modules repair at the same time
If your tracks take 23s to get repaired and your breach takes 30, you will have a 30s repair time where your tracks will be repaired in 23s and your breech in 30, it won’t be a 53s repair
Pretty sure modules repair separately, each on their own timer the time you see is for all modules to finish repairing.
No idea tho how does this impact my argument towards prioritizing repair would either be useless or busted
Yeah, I know but since the prioritization system was added, you still have to fight automatic unflooding with your first spawn every match.
