Basically, instead of one type of plane being able to end a match the moment they do their objective, We have separate ticket bar’s for each objective.
(Fighters = tdm, Bomber’s = All bases and airfield destroyed, Attackers = 80% of all ground unit’s destroyed)
Enemy objective’s would also have a randomized order and would be hidden from allies.
Here’s how it would look like.
(The destruction of Airfield wouldn’t end the game, only disable rearm of secondary weapons and possibly air defense) (Secondary weapons = Pylon/missiles)
Is this a good idea?
Let’s also discuss!
Also forgot to add, When one set of planes do their objective’s. There is no longer a penalty for leaving the match. (bedside’s the lost gain’s of doing the other objective’s)
This might be constricted to the set of plane’s that did their objective.
Example: Bomber’s bomb every base and are able to leave. Fighter’s and attacker’s still can’t without the penalty.
What if there are no bombers?
And what if you have attacker/bombers but they die?
Just maybe, another option, have something like that showing what’s added to the tickets when a side mission like that starts?
Because adding tickets mid-match is something I’d like.
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Mark
well that’s easy. If no bomber’s than you only have 2 ticket bar’s. This would of course be on the enemy side as well.
And if your bombers/attacker’s die. Then you need to use your fighter for the ground attack / base objective. The planes aren’t limited solely to their objective’s but should focus on their own for the best reward’s and chance at winning.
(possibly making the reward’s 1/2 or 3/4 of the norm for other class objective’s)
And for flying doctor, Not a bad idea. Would this be like defending a convoy to a base increases the team’s ticket’s?
Something yea, I’m more a fan of extending matches by ‘overtime’ and that could easily be something to facilitate it.
So if the match is still active, they could have an objective or 2 drop in, ground units to ‘help’ and protect’ from another attacker objective going to target that ground target group. Both could independently be shown and top up the tickets to make the match continue longer and encourage clawing back of games and actual true effort.
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