Well, before I start, I want to clarify that since I didn’t have any response from the community of my language, I decided to literally translate everything I said into English and cover new people, so forgive me in advance if something is not understood because I am using a translator for this.
Before giving an answer to that question, I wanted to open this space more than anything to see your opinions and see what you think since when using the m1128 Stryker I realized that the biggest cause of deaths that I get when using it is the 7.5s reload time, since it is one of the slowest in the BR I think, since it is not enough to be on “equal” conditions in a duel, for example, and when it came to reporting or complaining about this problem I received the same answer, a link that takes me to a similar complaint from another user from 3 years ago, not to mention that there were many complaints about this problem, a time when the game was different of course, but now it is not like before due to the evolution of the game and even more so with the arrival of the bmpt which is very common to find in that area. I put them in scene: you and an enemy see each other, let’s use as an example a Russian tank, a T72B for example that is almost in the same BR and its reload time is 7s. They both fire at the same time and neither dies, but with the fully functional weapon fully exposed (and when using both autoloaders, reloading remains the same). If that happens, the winner is obvious, the T72 due to its reload time, even if you know where its weak point is, the problem also comes into the survival of the vehicle, I need to look for a weak point and he doesn’t, that is, he has a better chance of killing me with the first shot due to the little armor that the vehicle uses, but I have no way to counteract that due to the reload time. This situation happened to me several times and in similar ways, but, even if the enemy does not use an autoloader and loses the crew in charge of this, that is, he is left with only 2 crew members and if the reloading time increases, I still cannot cope with it because it takes too long to reload. Another thing, even if I destroyed the enemy’s autoloader (if we continue talking about the duel with the t72) he would still have a projectile in the chamber, and if both it and the barrel are not damaged, the enemy can shoot without problem. So here’s my question: for you, should you change your recharge time? It should be noted that the reload time of the M1128 Stryker in real life is 6s according to sources (a normal reload time for the br and the nation of the United States, I believe) but when they told me that it was done this way because of “swaying” when I reported it, it occurred to me that they could at least lower it to 6.5s like that of the Abrams with stock crew, I want to back this up just a little with the scores of the vehicle’s characteristics on the game’s wiki website, where players can give their opinion in the form of a score of the vehicle and its characteristics (armor, mobility, weapons, etc.) there, none of its characteristics are in green, not even mobility for what would be normal in a light vehicle, everything is in yellow except for the armor that has a lower score, which is normal, otherwise it happens with the bmpt where almost all its characteristics are in green (if you do not agree with what was previously said on the wiki, I will respect it perfectly). As I said before, I am based on experience and the real technical numbers of the vehicle, but I still invite you, if you can, to experiment with this vehicle several games now, to have a fresher and clearer opinion. As I said, I’m just looking to read your opinions and see what criteria you have, of course, I don’t expect a response from the devs since they will have their own argument as to why they keep it that way, thank you in advance and I will be reading them. I wish you a good hunt. (PS: I hope I have made good use of this section, it is the first time I write in a forum)