Not related to your comment “…if Mig-19S is moved up, so is everything above it.”, just pointing out that this is not how Gaijin does things. And even if they did, again, they would need to do that exercise multiple times for every single BR right now in which 1 or more planes are inferior/superior to the others in that BR. Doing anything other than it is a half-assed job, but again, Gaijin would move a couple vehicles up/down and call it a day, they don’t mess with every plane above the one they change.
If they start working from bottom to top, maybe 18 would be enough the way the game is today.
Saying WT is the most anything on the market when the competition is almost non-existant holds no value. And even if it were, that is not an argument to not make changes to improve the game.
I don’t get the “final destination” bit lol. But I don’t know anything about tanks so you lost me there.
Well I doubt one would willingly put themselves in a situation in which they got to fight Sabres in a ME262-A1 unless you are a youtuber playing for the memes.
That is how Gaijin has decompressed things by now 1.7 BRs.
1.7 BRs of pure decompression has occurred accounting for power creep. Including power creep it’s 4.0 BRs.
Armored Warfare and World of Tanks are competitors in the matchmaker space.
Arma, DCS, etc are competitors in the military vehicles space.
I believe the only Sabre and the only Me-262 that could likely face each other is the 2x rocket 262, and the first Sabre. Emphasis on could, cause I personally doubt that fight.
@Leinadmix9_ツ
Glad you acknowledge I play the game. 10 air trees completed soon to be 7 ground trees with 3 to go. :)
Defyn is one of the best sources for fighter content, and he’s the one I used to get good at fighters.
The video game Tarkov made me a better ground battles player.
Dude, people ask for flanking maps [urban and mountainous maps] then they ask for large open maps with long sightlines and fewer flanking opportunities… which we have as Sands of Sinai and Fields of Normandy.
The grind was buffed to the current fastest state it’s ever been. I’m getting up to 60,000 RP per hour in both air and ground whereas the previous maximum was around 45,000 before the changes.
Also for every good BR suggestion there’s at least one “Tiger 2 to 6.3” or worse.
Maus can bounce 90mm HEATFS when angled slightly, and resist 105mm HEATFS when angled significantly… yet people want 90mm HEATFS to never face Maus despite it being one of some rounds that can pen its flat armor.
I am (and was) fully aware of this - and that’s why i mentioned that it is way more decisive who plays the top BR vehicles.
If a (premium) vehicle earns the most by slaughtering mostly full uptierd enemies the logical conclusion is that the BRs are not correctly adjusted - and/or their players are unable or unwilling to fight enemies in similar performing vehicles.
That the perceived value of a premium product for players might get lower if less more or less helpless “victims” (playing a full BR lower) are available looks convincing on the first look, but from a holistic pov this doesn’t matter as you would have the same effect across all BRs and the effect works in both directions: You might get less (easy) kills in full downtiers, but you would also get killed less in full uptiers.
Compression causes bad BRs elsewhere up to 5 BRs higher and lower than the BR compression.
So if there’s compression within those BR’s, it’s almost impossible to spot because of BR compression causing bad BRs to exist.
9.3’s BR compression causes issues all the way down to 7.0.
13.0’s compression causes issues all the way down to 10.3.
Ground BR 2.7 compression causes issues all the way up to 5.7 [M4A3E2 Jumbo is 5.7 because of BR 2.7’s compression].
That’s why BR compression is hard to spot in those areas that are impacted by those 3 compressed BRs.
Glad you agree with me that 13.0 needs decompressing.
All firing the same exact ammo with the same exact side and turret armor and 2A7V is a bit less mobile for a bit more hull armor than 2A6 and 2A5.
That’s textbook definition of what the same BR is.
That’s not how English works. “Until 9.3 is decompressed, there is no evidence of compression from 7.0 - 9.3 until after that compression is fixed.”
2A5 is faster than the 2A7V, and the hull front is the only other aspect which only helps on long range maps against tanks that don’t fire DM53, M338, and M829A2.
Meaning what, exactly? How does this mean higher BRs are not compressed?
By small margin. It’s not enough to justify the same BR by any means.
The 2a7’s spall liner is a massive upgrade that is always impactful. The 2a7’s thermals upgrades are a massive upgrade that are always impactful. The 2a7’s improved hull armor is a massive upgrade and is always impactful. These are all much greater than the mobility offset from weighting 64 tons as opposed to 60.