Should Gaijin Limit Alpha Performance of unstable and AOA limited aircraft

sorry I pissed on your cereals for calling out sim toggling for what it is 👍

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I need to remember this sentence ;)

Ah, the argument that all games on the planet are unrealistic.
How reductionist.

Also we never had G-limited F-16s in War Thunder, we had lift limited F-16s which was bug reported because taking off at 450kph breaks landing gear, when it was proven that F-16 pulls off the ground at 280kph with full weapons load and external fuel tanks.

i do think we should just remove the AOA switch entirely

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It now overperforms in lift.

No, it’s correct in lift.
It over-performs in G-load because War Thunder never had a G-limiter as a feature, which could come with Dagor 7 or a general game update.

I don’t think the problem with top tier flight models isn’t necessarily the game engine, as the way some older planes handle show the game can reproduce realistic stalls, and the recent XF5U showed that they can make statically unstable planes, even if by accident.

No, the problem is that as the plane’s BR kept getting higher and higher and missiles kept faster and more effective, gaijin started to do a lot of things that aren’t immediately obvious to keep the weapons from dominating everything and to boost the appeal of top tier planes, like boosting the effectiveness of countermeasures, nerfing missile guidance, inflate the amount of g-force the pilots will tolerate, increasing engine thrust at speed beyond reason, reducing the induced drag effect at higher angles of attack, reducing the parasitic drag of carrying a ludicrous amount of missiles, boosting the effectiveness of control surfaces at low airspeeds, etc.

The drama with the F-16 G-Limiter showed that what is considered tremendous turning performance in the real world would be considered mediocre in warthunder, it’s not the reason why all top tier planes are practically UFO’s by this point. Removing the AoA button wouldn’t solve the fundamental problem, you’d have to go through the FM’s one by one while also tweaking the game mode so that the effectiveness of the weapons isn´t so decisive. But that’s a can of works i’m not willing to open…

No it over performs in lift

Given that the aircraft is at the same weight same altitude and is at the same AOA it should only pull the G represented by the irl plane under the exact same conditions.

However the in game F16 will pull an entire G more when the conditions are exactly the same.

yes Matrix, F-16/15/18 should all get their AOA Limiter

but that would sway balance again because EFT, JAS-39 and Rafale all lack a G limiter because they use Modern Avionics to Prevent a Stall

That assumes there was balance to begin with.

it would certainly make it worse, for the Americans

Not really, the F/A-18E is already DOA regardless and the F-15C GE is already pretty much screwed in a dogfight against the EFT currently. They will just be made worse in their already weakest aspect (or are beating a dead horse in the case of the 18E).

The EFT and Rafale are already baby planes in that regard.

EFT and rafale still have g limiters, 9 gs normal and 12gs emergencies. Also this post isn’t calling for g limiters, but for aoa limiters. And eft has a 24 degree aoa limit while rafale has a 29 degree aoa limit.

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there Is no fixed G Limiter in the Eurofighter and Neither a Fixed AOA limiter

and I would truly be Surprised if the Rafale had Technologie so Obsolete installed

please show me your source for this claim

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source

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Also eurofighter aoa limit from a pilot interview
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Also eurofighter actually has a lower aoa limit than the EAP lol (from British archives b4 any mod smites me)
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For rafale I don’t got the source on me, just look for it in the rafale thread

How are AoA and G limiters obsolete technology? The first limit is very useful to avoid dangerous stalls and flat spins, reducing the real life accident rate, although i can see the argument that it is isn’t really helpful for experienced pilots - and even in warthunder, which has very forgiving flight models, i can think of countless moments where i’ve won dogfights because the other guy entered a flat spin…

As for the eurofighter having a relatively low AoA limit, that was a bit of the compromise they made to simplify the design. They are planning to increase the AoA limit with the AMK kit, but that just raises the real life EF limits to what the ingame EF can already do…
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On the other hand G limiters are in place both to improve airframe lifetime (not really useful for warthunder) and to keep pilots from passing out from entering manoeuvres they can’t handle, which SHOULD happen a lot more in warthunder - If anything, the automatic ground colision avoidance system should be a bigger factor for top tier jets.

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why are G limiters Obsolete?

because the Simple Max G overload system of an F-16 in the Eurofighters is replaced with a Stall Perevention system

it does not have a Fixed 9G 24° Limit because the aircraft Avionics will give the Pilot whatever it can without limiting itself when it’s not necessary

it’s not a G limiter, it’s much better than that

you cite a 2005 Medical Report

and an Advertisement

neither confirm or even mention a G limiter or AOA Limiter

it’s just an Out of Context number used to in the first express that the Pilot is under a Lot of stress and in the second advertise a supposed Manoeuvrability kit

that’s like saying yes my Ford has a Technical Speed Limiter to 110km/h because the Brochure says it can cruise at 110km/h max