Okay, then. I’ll just compile everything that I said thus far.
Refute each and everyone of those points.
1. Kill/Death Ratio (KDR) vs. Kill-per-Spawn (K/S) and Deaths-per-Spawn
Raw Numbers (Example Figures):
Rafale C: KDR ≈ 1.55
F-15E: KDR ≈ 0.97
Rafale: K/S ≈ 1.14, Deaths/Spawn ≈ 0.74
F-15E: K/S ≈ 0.78, Deaths/Spawn ≈ 0.81
Why It’s Not Just the Jet:
High K/S combined with low Deaths/Spawn means Rafale pilots are both scoring kills and surviving more often per sortie. A truly “overpowered” aircraft might help you rack up kills, but it cannot as reliably keep even an average pilot alive at that same rate—especially in mixed-skill matchmaking.
Even if two airframes have similar maneuvering and BVR tools, a skilled pilot will consistently outplay other pilots.
Correlation to Stronger Players:
Sustained Efficiency: A K/S of ~1.14 implies that, on average, the pilot is securing a kill every time they respawn, which typically requires a stronger pilot.
Survivability Under Pressure: A death rate of ~0.74 per spawn means they survive ~26% longer per life than a pilot à la F-15E with ~0.81 deaths/spawn, indicating they’re consistently avoiding mistakes that lead to being shot down—again, a hallmark of higher skill.
2. Win Rate (W/R)
Raw Numbers (Example Figures):
Rafale C: W/R ≈ 63.5%
F-15E: W/R ≈ 47.3%
Why It’s Not Just the Jet:
Win Rate depends on team performance and objectives as well as individual contribution. Even a strong jet can’t guarantee a high W/R if the pilot making poor decisions drops the ball for the squad.
A higher W/R for Rafale crews indicates they’re:
Participating in favorable engagements,
Successfully completing objectives,
*Being better team player.
Correlation to Stronger Players:
Objective-Focused Gameplay: Rafale pilots with a ~63% W/R are consistently delivering on match objectives and coordinating with teammates, which implies… you said it, a better player.
Adaptation to Dynamic Matches: A “meta” jet flown by average players might still post a win rate in the mid-40s, but the extra ~15–20% bump strongly suggests the pilot base is making smarter decisions, not just benefiting from the jet’s envelope.
3. Silver Lions (SL) Earned per Game
Raw Numbers (Example Figures):
Rafale: ≈ 8,431 SL/game
F-15E: ≈ 6,816 SL/game
Why It’s Not Just the Jet:
SL earnings combine kill count, ground-strike damage, match survival time, and mission completion bonuses. An “overpowered” aircraft might net extra kills, but it cannot independently ensure multiple kills or prolonged survivability.
A higher SL/game indicates a pilot is:
Scoring kills efficiently,
Completing ground-target strafes or bombing runs,
Surviving until endgame for bonus multipliers.
All of those require deliberate, skillful play, not just “a better radar” or “faster acceleration.”
Correlation to Stronger Players:
Consistent Multi-Role Performance: Rafale pilots aren’t simply locking and yanking BVR targets; they’re also switching to ground-strikes or CAP (Combat Air Patrol) as needed, which a less experienced pilot might fumble.
Extended Match Impact: Surviving long enough to accrue SL bonuses (airborne time, objective capture) reflects strong situational control—once again pointing to pilot skill beyond plane stats.
4. Tech Tree Self-Selection and Playrate Patterns
Observation:
Rafale’s playrate is lower than some 14.0 peer jets (e.g., F-15E) but yields disproportionately higher performance metrics.
Other jets with similarly low usage (British/Italian Typhoon, Swedish F-18) do not show the same statistical dominance.
Why It’s Not Just the Jet:
If low playrate automatically meant “elite pilots only,” then every underused 14.0 should post similar KDR/W/R or SL/game numbers. They don’t. This inconsistency rules out “low usage = high skill” as a blanket explanation.
The Rafale’s combination of playrate + high metrics implies a self-selection funnel: only players willing to grind the French line (knowing it’s a meta juggernaut) end up flying it. In contrast, minor 14.0 jets attract few players at all—and those are often casual testers, not high-skill mains.
Correlation to Stronger Players:
Meta Gravity: Rafale mains are actively chasing that jet because they expect it to be good. Their retention (they stay playing and mastering it) is higher than someone who unlocked an underwhelming 14.0, flew it once, then dropped it.
Imbalance of Effort vs. Reward: The amount of “real money or grind hours” required to unlock the Rafale filters out casual drop-ins—leaving mostly committed, experienced pilots.
Like Is my friend just automatically worse player when he plays usa jet? Since by your logic being worse on a jet means “skill issue” if the same player perform differently on the jets that means the player must be the variable and the jet must be the common dinominator right? But it is a different jet so it can’t be the common dinominator, so it have to be the varialbe right?
you would think dominating nations would have more worse players because its popular and dominating = good
but 70% of US players are people that want abrums and f-15
thats why US wr is so bad
I didn’t say that.
Do you understand the meaning of population?
Being an US main or X main does NOT mean they’re automatically worse.
That’s just dumb.
What it means, however, that on AVERAGE, analysis indicates that the US-playing population performs far more average than other populations.
Are you trying to purposely misunderstand my argument?
dude you can repost the yapping wall as much as you want. You still have no evidence for the whole basis of your argument which is “Rafale players are just all really good”
Okay, now you’re mostly certainly trolling or just shockingly thicker than I thought you would be.
The empirical proof is there.
Feel free to come back when you have an actual argument.
ok then that contradicts the argument made by the previous guy, since he said france is dominating so it brings in good player. Then USA must be struggling to bring in bad players? Or do players just love to come to USA and get gunned down by other people? On the same spectrum why is challenger performing so badly? why is Merkava performing so badly? Is isreali and british player also MUH challanger or Muh makava?
Ok so by comperason being an us main (or when playing usa) does mean your just expected on average over a long term to perfrom more average then other country?
The same could pretty much be said for any missile that has multiple variants. AIM-9, AIM-7 etc. The addition of new variants doesn’t lead to the removal of the older ones on all aircraft.
That’s just false because it assumes the two causes produce indistinguishable statistical patterns, which is false in practice.
If the Rafale itself is as absurdly broken as you’d say, you would expect:
Broad-based overperformance: High win rate (W/R), K/D, K/S, etc., across the board a wide pool of players.
Minimal performance drop-off when used by average or low-skill players.
But that’s simply not the case.
The Rafale still performs exceptionally well (way too well), but these statistical readings are not completely ruining ARB for anything outside of the Rafale-- which is what would happen if we took these at face value…
Ok but then by that argument, if being an us main doesn’t mean your automatically worse, then why on AVERAGE, analysis indicates that the US-playing population performs far more average than other populations? Like something isn’t adding up here. Why is one country just performing more average than other population? Especially if that said one population can switch to a different one. How come the same person perfrom worse on a us vehicle? But better on another countrys vehicle? That doesn’t make sense to me.