Personally, I don’t see the point of it. For example, you’ve just researched a new tank, but you have to pay for both the tank and then the crew training cost:
What do you guys think? Should it be removed? Should it stay?
Personally, I don’t see the point of it. For example, you’ve just researched a new tank, but you have to pay for both the tank and then the crew training cost:
What do you guys think? Should it be removed? Should it stay?
I think it doesn’t have a purpose other than to make you spend more SL.
It should be removed.
Definitely remove it
If they remove it they would just have to add the cost to the vehicle instead.
With how easy it is to get SL now, it’s fine.
Fine with me, since it would let me move my vehicle slots around without paying.
I dont mind its existence, moreso the fact that it is only for that one crew slot.
This is the same of asking Wargaming to remove module grind to be able to unlock the next vehicle in the line. No. But comparing to World of Tanks, this price could be used as boost to give more crew XP, but I doubt it will make into the game at some point.
In my opinion, crew training cost should be a one-time purchase, that makes up a greater portion of the vehicle cost.
In my eyes it’s allowing you to buy vehicles at a “cheaper price” if you don’t want to play them. If the training cost was removed entirely, that’d be good, but knowing gaijin they’d just add it to the buy cost.
At a bare minimum, Expert/Ace costs need to be reduced significantly, with expert/ace tied to the vehicle not the slot
If it were me. Id change:
Expert cost be 2x the crew training cost and not be the vehicle purchase cost (this overall would roughly halve the SL cost and it makes more sense having those 2 things tied together)
Reduce the GE cost for ACE, at very least, by 10-20% its too high currently but also more importantly reduce the RP cost for free ACE by around 50%. Id also have RP contribute towards ACE even if you dont have expert purchased ( I dont beleive it counts currently) so that is a lot of potential extra RP you need to farm with the aircraft
Have expert/ace tied to the vehicle or failing that, have a purchasable token (and third tier) that ties it the vehicle rather than the slot (this could be the current cost if the aforementioned changes were implemented)
As an additional area for imporovement. The current crew skills themselves need a rework. At a bare minimum, they need to improve the clarity of what each skill actually does within game, but also re-balance the impact of certain skills. Skills like G-Lock for aircraft and reload/repair speed for tanks have to great of an impact on the overall performance of a vehicle and this creates a definitive pay-to-win aspect.
You also have the issue of skills becoming entirely irrelevant, like those that deal with AI gunners for bombers (not that they actually work currently, but that is a seperate issue altogether) but rather that most modern aircraft dont have gunners. So perhaps have different crew skill trees for aircraft with and without gunners, or at the very least, past a certain BR where they dont exist. (this could be for things like the navigator skill)