Should ATGM spectating mode be back?

Hey this is discussion, hearing opinions, if you think this is about arguements or smth am not doing that,
this about hearing what community thought about, if u think this is personal leave.

Argument as in your point, not an actual argument. When you make an argument in a discussion, it means your point. Thats how Language works, context changes meanings.

but they cant dodge enemy spaag, they cant update mid flight to enemies that are actively avoiding them, they are far more accurate. The kind of gamplay that Loner does with the rockets is far from a “meta” gamplay, this bug on the other hand is absurdly overpowered.

yup true.

( putting it in arcade possible )???

There is no reason either, even it is arcade this would still be overpowered.

yeah, I think they should make another Way of or adding a mechanic that let you using the missile range whole potential.

to counter enemy spaa.

Anyways, back to the point.

I believe that any type of view (3rd, 2nd, or 1st) would be unbalanced on a MCLOS guided missile. I do not think it is unbalanced on an unguided rocket, tank or plane. Especially since every nation has one of these, while only a couple nations have MCLOS missiles or the ability to take advantage of them (since USSR has VTOL + MCLOS, meaning it can refuel much faster and be safe.)

I am not talking about realism, just balance,

And again, this is not an attack or personal. We are just having a discussion.

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yup ik, I think they should add a more balanced mechanic that both satisfy devs and player base equally for using the missile whole range potential, just to counter enemy spaa at those br ranges.

But these missile doesnt have such a “potencial” to begin with, again none of these are missiles that have even remotely close to the capabilities that youre asking, again they are not MITL missiles to begin with.

true, but like going in rb with mclos using only a distance of 2.5 to 3km at most at those ranges, which even if u try to use it and more range, the enemy wont render properly, which create another obstacle for realism and balance equally for the missile potential and game realism imo

if they like maybe added a Zoom mechanic???

or track the firing position of the trajectory of the missile that would be nice.

I mean, MCLOS w/o any type of view was already accepted. These still have potential as they have very large warheads usually and can be adjusted when needed.

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nice.

Not being able to see a target from rendering issues is still far more realistic than what youre asking, also you can render targets from further away.

it really gave the missile it full range potential.

I feel for MCLOS weaponry it shouldn’t be available, it takes away from the irl downsides of things like Bullpups and Kh-23Ms, ie you have to keep a proper LOS on the target while guiding it in.

Just my personal thoughts, I enjoy watching my munitions glide in but being capable of launching missiles from behind a hill while VTOL w/ Yak-38M for example, is simply just unfair.

not sure, since the enemy just “disappeare” when he go out of ur line of sight, ( which happened alot with me ).

It might not be the best idea, but I wouldn’t mind if they tested a real TV-guided missile for ground vehicles. Something like the Israeli Pereh uses a special Spike variant with actual TV guidance, which is different from the ones we have now. When Gaijin adds it, they’ll have to decide: either give it the same mechanics as the current Spikes and ignore the guidance difference, or actually let players manually guide it using the TV camera feed under certain limitations.

My rough idea for the mechanic would be pretty simple: when you fire the missile, a small TV screen or camera feed pops up (kind of like the drone overlay). You’d click or point on that screen to steer the missile toward wherever you want it to go. Basically, you manually adjust its flight path in real time using the video from the seeker. It could be possible to full-screen the seeker, if needed, but the mechanic remains the same.

image

The idea is that it would somewhat look like this, but instead of simply being SACLOS, it would require you to click the seeker map to guide it.

(I used a windmill bug to hide my vehicle, if anyone is curious lol). It’s a camera bug attatched to the windmills on this map)

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true.

the AGM-62 ERDL still retains the TV seeker of the original AGM-62

the added DL only added the ability for the operator to re target in flight and re lock the target if it loses lock

Point of aim can be changed and a TV feed is there, so my point stands. Currently it has a copy past agm-65A seeker.