Should arti strike be rebalanced?

If the enemy call for artillery strikes against me ( light tank), I must immediately flee, because even if the shells do not directly hit my vehicle, the ones that hit the ground near me can still destroy my vehicle.

Also the range of arti strike is also weird, sometimes I am already quite far away from the orange smokes but still got killed.

I think it should be removed, its an incredibly silly mechanic realism wise and we have cas to root out campers. It was added wayyy back in the day when ground vehicles first launched and Gaijin wanted an equivalent to WOT artillery and it somehow stuck till now, it’s long overdue to be removed imo

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I agree
they should give the artillery this

I just hate it’s consistency. Somerimes it’ll hit the complete wrong area, sometimes it’ll track you, sometimes you explode. And when it gets called, there is no way to tell what will happen. The orange smoke isn’t even accurate

Not even that effective, imo it should be buffed

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The first rounds are bracket rounds, from one side of the strike area to the other. If you’re inside those initial rounds, your probably going to get destroyed as the they start to zero in on the impact point.

Just view it in test drive and you’ll see how they slowly move inwards from the initial rounds impacts.

This audibly made me laugh