Should arti strike be rebalanced?

If the enemy call for artillery strikes against me ( light tank), I must immediately flee, because even if the shells do not directly hit my vehicle, the ones that hit the ground near me can still destroy my vehicle.

Also the range of arti strike is also weird, sometimes I am already quite far away from the orange smokes but still got killed.

I think it should be removed, its an incredibly silly mechanic realism wise and we have cas to root out campers. It was added wayyy back in the day when ground vehicles first launched and Gaijin wanted an equivalent to WOT artillery and it somehow stuck till now, it’s long overdue to be removed imo

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I agree
they should give the artillery this

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I just hate it’s consistency. Somerimes it’ll hit the complete wrong area, sometimes it’ll track you, sometimes you explode. And when it gets called, there is no way to tell what will happen. The orange smoke isn’t even accurate

Not even that effective, imo it should be buffed

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s7qcxlf4v91h1

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The first rounds are bracket rounds, from one side of the strike area to the other. If you’re inside those initial rounds, your probably going to get destroyed as the they start to zero in on the impact point.

Just view it in test drive and you’ll see how they slowly move inwards from the initial rounds impacts.

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This audibly made me laugh

Hard disagree, it’s the only way for normal tanks to get rid of campers, as a light tank enjoyer, you just have to deal with it, sure, it’s a bit annoying but it’s understandable, if you’re a camper, cope seeth and mald, you deserve every shell that hits you.

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Incredibly easy to avoid by just driving a short distance, it should be buffed if anything

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With M107 and OE F3

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What are people smoking in these threads. Arty is the least of the issues plaguing ground battles. So much so that it is a non issue at all.

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isnt that, like the whole point of arti in this game?

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What do you want instead? To have it rain confetti on you?

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Artillery should be made far more devastating, but doing so would demand global un-nerfing of all explosion physics and overpressure to how deadly both actually are. Then the existing artillery strike function would reliably kill anyone refusing to move because of the overpressure death zone overlapping on the target area. Now I personally would not mind such a thing, but many people who foam at the mouth the moment they hear a plane buzzing overhead would probably disagree.

I would even heavily expand upon the mechanic, to where the gun caliber scales up with BR, and where different nations have different types of weaponry. All of which would be actually on the map as targets for either CAS or possibly also tanks to take out.

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Artilery are not accurate and should be carefull when you tried to hit enemy verhicles close to your teammates. You can increase the accurary with crew and reduce the spreading.

Then it’s doing it’s job properly, therefore it’s OK…

Should be changed to this

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Should be this

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This could be something, bring in NPC strike aircraft, make it a little longer for them to hit, and give the teams warning that they’re entering the field.

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