Shooting through a destroyed tank

I don’t know about you, but shooting through a destroyed modern Main battle tank and killing another tank behind or beside, unless it’s a light tank, is frustrating. The mechanics of this game are bad when it comes to things like this. I don’t know about you, but this is not right, and it is impossible on main battle tanks of today, except maybe for Russian tanks lol, and the heaviest armor on an Abrams tank is the front slope of the hull and the front slopes of the turret but they’re not in this game they’re weak and it shouldn’t be that way do you know what I mean same goes for the German modern armor the leos the front slopes on them are heavy but like I said not in this game they’re weak

the armour of the dead tank still applies when you do this so you have to aim for its weakpoints and hit the weakpoints of whatever is behind it

7 Likes

If i remember correctly a dead tank still has it’s armor values so penetration depends on where you are hitting both the wreck and where you hit the tank behind it.

4 Likes

Yes, that’s how it should be, and it may even be intentional on the part of the programmers, but that’s not always how it works in the game.

The damage models are flawed.

When I’m driving any Leopard II and take a frontal APFSDS hit to the hull, I regularly suffer engine damage while none of the crew members get so much as a scratch. I don’t think that’s intentional, is it?

Or when you shoot through one of the locomotives equipped with huge diesel engines and the dart goes through like paper, and you get knocked out if you’re standing behind it, but behind a tiny mud hut or simple brick walls, you’re safe? That can’t be intentional, can it?

It’s honestly a fun mechanic either way.

If you have enough penetration, and there’s a rat hiding behind a corpse, why not give him a trip back to the hangar, same day delivery?

i remember there was a change regarding the destroyed tanks damage models but i dont remember very well when it was, it wasnt that long ago maybe like one or two months ago, maybe there’s an issue with it

main problem is that in game rounds seems to keep most of it’s values after it goes through dead tank (and sometimes through many trees and objects/walls lol) when irl its shape and speed would change dramatically after going through the tank wreck making it very difficult to successfully pierce through the next target unless the first one was something with virtually no armor and the second too, or if you hit a light tank and consecutively a weakspot of an mbt for example

They don’t, its quite common to non-pen the 2nd tank because penning through the wreck in front of them destabilised the shell too much

if the round is able to go straight through the first tank, and still have enough penetration potential left to penetrate the 2nd tank, then why should it not happen?