Severe Imbalance in Top Tier Ground RB

@SolareHQ
The ERA does not stop HSTVL’s rounds, and the HSTVL isn’t fighting purely T-90Ms.
Fire rate and ammo capacity matter against aircraft, however HSTVL has an over 10:1 KDR in ammo capacity, HSTVL is fine.

HSTVL is twice as fast to 70kph, it’s faster, it’s smaller, it has a vastly superior gun and ammo.

Yes, the Su-30SM, F-15E, Su-34, etc are all bricks when loaded. The F-15E has 2 more AIM-120s than the F-18C while having 22 more air to ground weapons.
The glide bombs which distract SPAA for your entire team, and 6x AGM-65s for MBTs.

You admitting to exploiting game bugs is not the gotcha you think it is.
You think Apache and Ka-52 have no counterplay in tanks… dude, I’ve known about the counterplay since 2020, how have you not found it in 5 years? Trees, buildings, dead tanks, smoke, etc.
Smoke is not something you use unless you can move.

Which means avoiding direct vision with the battlefield on even Carpathians, while being in the best spots.

You once again cite skill/player records as a means to refute what exactly? You face smarter teams with one side?

Your posts are just making excuses to defend the Sukhois…
Also SPAA can’t intercept munitions if they’re dealing with 20+ glide bombs.

A CAS run is 10 - 20 seconds, moving out of spawn as a SPAA is not fast enough, and that’s IF they catch onto what’s going on.

I know not even you believe that, and just in case heres a video anyways of it happening. And yes, you mostly fight teams with a good portion of T90M’s especially when playing 12.0 and above.


This has happened on numerous occasions, and even shooting the same spot twice sometimes just does not pen for whatever reason.

Using your limited ammo on the HSTV-L to try and disable someone before killing them can straight up either not disable them or get you killed whilst the 2S38 can one shot disable an Abrams very easily frontally.

I’ve already said it is faster and smaller, the gun is negligible as its 50mm of pen difference whilst the 2S38 reloads much faster makes up for the difference. It can also float which allows you to get to very cheesy spots on many maps which is a large advantage over the HSTV-L. Also Laser warning.

Those ground weapons are genuinely useless and any pantsir player with a brain can simply drive 20m away and not be effected by a single bomb whilst still intercepting the AGM’s. With the F-18 you are much more nimble and if there is a pantsir when you spawn you are much more likely to survive and actually contribute to the match, as if you try to drop all your bombs and AGM’s in an F-15 on spawn and theres a pantsir you wont even get half of them off.

Bugs? Where in my post did I admit to “exploiting a game bug”. I’ll just assume you’re talking about scouting teams with the drone but I’m sorry to say
Screenshot 2025-04-11 211943
But scout is literally in the name.

The entire point of PIP and scout drones in the first place is to still be able to see/render people in a light tank to be able to scout them, so I don’t see how in any shape or form this could be considered a bug. On top of the fact that the game literally shows you exactly where your drone is aiming, I’d consider it highly unlikely they are unaware of this, more so they just don’t care. This doesn’t meet any criteria for an exploit and is literally a feature within the game, which is the reason I stated “something needs to be done about this” rather than “this bug needs to be fixed”. Again, I do want something to be done about this, in fact I don’t even think scouting should exist what so ever in GRB but that’s a different issue.

It is amusing how little you think of the devs though, like when people said they didn’t know about rocketing bases when Heli PvE bases we’re centered around this being the case at the time. And now they know Napalm is the best for grinding so the limit it to certain aircraft/premiums so people are more enticed to buy them. Again, they know about these features within the game, but they will not do a single thing until they want to. I personally do not like that this is a thing within the game

If you truly think that this is an unintended feature and a bug within the game, report it on their website, and more importantly link it here so I can see how they respond.

This is assuming the fact that not only is there a structure to hide behind but also that you manage to notice it before the missile is too close. Even if battle chat is very helpful to knowing when there is a heli up, there is no guarantee that you won’t be killed first as revenge or being pushed up further than the rest of your team. With Apache’s you have much more time to react especially with a LWS and even then sometimes hellfires will straight up miss or hit something while in arc.

Generally, due to the games map design there are generally hills or divots that cover spawns so they can’t see each other (not always the case but it is a general theme). You can use these to guide missiles in most of the way then fly up right as there close to hit SPAA, which leaves them almost no counterplay. Guess which missiles cant do this due to the way that they ARC? KA52 is just better, plain and simple.

Flying straight up above the battlefield and spamming missiles in a heli wouldn’t be what I call skill.

In what way am I trying to defend them?? I’m trying to state that they’re the main problem when talking about CAS? The KH38 has almost no counterplay.

If they’re high in the sky a pantsir can easily just eliminate the F15 as they are too slow to turn away, if they’re hugging the ground you made an excellent point earlier about either moving behind cover, which you don’t even need to do with GNSS as you can literally just move anywhere that isn’t where you currently are.

Not only does it take way too long to drop all the bombs in a manner that would eliminate the pantsir even if it moved but unless you’re doing this within 7KM it will have plenty of time to move. And if you are within that range, the pantsir can easily kill you which you’ve already made a point how this would be in favor of the pantsir as it costs vastly less SP.

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@SolareHQ
I never came across a stock T-90M while in HSTVL, in-fact I only came across 2 T-90Ms so far. One I hit the lower part of the ERA, and the other I shot below the ERA bags.
I don’t have a spaded T-90M to show you my shot sadly.

I never try to disable someone as my first shot; My shot priority is as follows:
1- Ammo.
2- Crew.
3- Breach.
4- Gunner-Commander.
In that order. My first shot is always for ammo first.

The HSTVL’s reload is already faster than MBTs so the reload of 2S38 does not matter.
Laser warning I wish mattered but no one uses laser munitions.

20 meters isn’t enough, they have to drive out of the entire zone. 20 bombs of somewhere between 10 and 60 meter radius across an entire spawn is significant. All the while the Pantsir can’t fire, and that’s IF they understand what’s going on in time.
Napalm is primarily on tech tree vehicles, not premiums, and not relevant to this topic.
IR AGMs are OP, they still have counterplay though.

The Pantsir lacks the range to deal with F-15s at high altitude; I’ve been facing hundreds of Pantsirs since dev server at 8000+ meters, it wasn’t until November 2024 when I confirmed they were buffed in manual launch mode to hit a target out to 16km flying straight at them, turning would still dodge the missile, as well as going mach 1.3+.

I do not doubt your experience against Pantsir has been different, I’m sharing my experience.

In-fact I believe all of your experiences.

Only way to fix top tier is to either give everybody an Pantsir equivalent (Gürz System) , remove KH38s or simply remove CAS.

At this point top tier is not even about realism anymore. Nothing feels realistic at top tiers. It plays like Counter Strike but with Tanks and Jets instead of Humans.

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here we go again

Pantsir equivalent would keep Kh-38s OP.

agreee all you say RB is CAS Battle now all game die 2 or 3 time by bozo SU plane who shoot when they pop and go down and do that again and again put CAS at 1500 spawn point or remove it it s cancer now or give real AAA to other nation Russia is too strong or they theory have the weak stuff

That was exactly the point I was trying to make, but most users on this forum don’t actually play the game — they rely on theory and completely ignore the simple, obvious things that real players experience in actual matches.

This isn’t about the BR of the 2S38 — it’s about how easily players are able to spawn aircraft, and how that is turning Ground RB matches into air battles filled with planes

This should have been done a long time ago

The cost of aviation needs to be increased so that the player can get it only for good results in battle.

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The T-90M has no business being grouped with the 2A7 and 122s. It’s so mid compared to them.

2A7s and 122s should just be moved to a BR of their own.

I intercepted 2 Kh38s with trophy in random battles, once in the Merkava Mk.4M and the second time in the Namer, and I didn’t die from overpressure.

Did some testing afterwards and same went for hammers from the Rafale (if they approached from within the radar scan angles of the aps).

If that’s the case then put the SEPV2 and Arietes…etc at 11.0

I’m not even going to put the SEPv2 and Ariete in the same sentence though. I dislike the SEPv2 and it’s addition a lot, but it’s still considerably better than the Ariete.

But yeah, I would prefer the 2A7s/122s to move to 12.7 at least, stuff like the SEPv1/Type 10/TKX/T-80BVM to move to 12.3 and then have 12.0 for tanks like the M1A2/SEPv2/T-90M/etc.

(of course with the max aircraft BR in ground RB moving to at least 14.0.

That wouldn’t change anything tbh, i play at 11.3 with an F5E and LAV and i meet up with 2A7,T90M,Pantsir,SU30SM so the idea of them going to a lower BR wouldn’t change the fact that they will fight against them most of the time.

Abrams is better when it comes to turret armor but other than that both of them got penetrable hull, but in the case of the Abrams it’s worse because of the exposed turret ring.

bruh

if we move the 2A7 to 12.7 and max air to 14.0 you would not be facing them in 11.3 though.

Also uptiers are always going to be somewhat painful, you think 10.7 enjoys playing against the M1A1/IPM1/Type 90s?

I prefer the better vertical targeting speed and better ammo rack layout of the Abrams over the…wait the Ariete doesn’t even have a single advantage it can offer as counterweight.

Na bro the Abrams is pretty mediocre at top tier but the ariete is just simply way worse.

Ariete is definetly worse, but the exposed turret ring on the Abrams makes somewhat close to being garbage compared to the Ariete and basket made it even worse.

the MLs have IOG meaning that you could lose lock and it’ll still go in it’s general direction. Having a TGP that has a wide gimble limit means you can do maneuvers rather than going in a straight line. The Su34 can’t really do this but the Su30 definitely can

I know how ML works. But it’s not like MT, where you can launch 6 agms in 10 seconds and then reload.

Must have a high skill to be able to maneuver, notch amraam and guide lasers into 6 tanks at the same time.

At the time of my post it was posted in the sim threads.
Mod must have moved it shortly after/as I was replying.