- Yes
- Yes with some changes (what)
- No (why)
Hello, hjnbnb here, everyone knows about the Severe Damage mechanic for aircraft, and I propose to add it to both ground vehicles and naval vehicles. I decided to make a suggestion for this after a discussion with @BleedingUranium in another thread. I would love to hear what you think about it, and what changes you would make!
Okay so to start with, War Thunder is already incredibly generous with allowing tanks and the likes to survive after sustaining heavy damage, Eg: surviving without tracks, a knocked 3/5 crew, no engine, breach, barrel, turret ring/elevation mechanism, on fire, and without battery power. This is incredibly unrealistic, and while I wish not to continue on about the realism side of this, I feel it’s incredibly unfair to do that to someone, have them out of the match but still alive, when a friendly just beams them across the map and you’re left with an assist.
Explanation on how it would work:
Spoiler
How this mechanic would work for ground forces would be, if you have something that is a heavy detriment to the tanks survival/fighting capability, you would be severely damaged. However, once this damage is repaired, then you can stop being counted as severely damaged, and fully functional again. The person that dealt that damage however, still gets the rewards for severely damaging you (just not the final blow when/if it happens). If you do manage to repair severe damage, I propose an increase in SL by maybe 100 via an award “Repaired severe damage” or an increase in score by maybe 30 - 60.
For naval it would be nearly similar, except with the fact that some things cannot be repaired ie unrepairable breaches are permanently severe damage.
Another thing that I think is worth it, would be that Severe Damage to vehicles be much harder to repair, with maybe 1.2x the time it takes to repair a normally blackened (changed to severe damage) part.
My main reason for adding this would be to assist vehicles that struggle playing solo, and require teammates to help them, currently a 75mm Jumbo can face a Tiger ii H, of which it can’t do anything against it frontally. If we pretend that the Tiger is in a position that the Jumbo cannot flank, and therefore kill, the Jumbo destroys the barrel of the Tiger ii, leading for the ability for much more lightly armoured vehicles such as a Charioteer to peek behind cover and eliminate the Tiger ii, giving the kill to both teammates which promotes teamwork as well as improving the general gameplay.
I don’t think I’ve left anything out, but if you think of anything you would like let me know!
Thank you for your time.