already bug reported it twice
both times ignored
so its either intentional or negligent
already bug reported it twice
both times ignored
so its either intentional or negligent
Then hit up the technical mods as to why it hasn’t been tended to.
Your want to label it as bad is a predisposition which hinders your actual engagement.
I put this
And you’re still trying to force the viewpoint of it being an issue past this.
i dont know how to contact technical mods or anything like that
i think its fair to say something is bad when you’re faced with 2 bad options and 0 player input to avoid them
The plane has no controls or functional engine, it should count as dead, the player should be allowed to leave it without further costs other than the ones for time played and not have to waste time
It’s in the who is who thread…
It’s just you avoiding the cost.
You can j out, as I said in my original post.
yeah, im avoiding a cost that shouldnt be applied because the mechanic isnt working as intended
my problem is that severe damage has broken the lifetime cost mechanic
before severe damage;
Losing a wing = counted kill = lifetime cost apply the moment you lave the plane
Engine burned out = counted kill = lifetime cost apply the moment you lave the plane
now you can be missing both wings, tail surfaces and the engine black and on fire, still not counted as a kill
i really dont think that should be the case, the grind is already bad enough as it is to now have to just sit waiting for the plane to crash or hurt my pocket further
That’s your interpretation of it, it doesn’t make it correct.
I was pointing out why a plane with one pilot can still be classed as alive.
You have the choice to make, and you seem content in having to freefall the entire way to save some virtual bucks.
plane is dead, the only thing alive is the pilot
no engine, no wings no tail controls… yeah no thats dead a dead plane and i dont know why you keep trying to justify it, just look at my screenshots and tell me thats recoverable
the virtual bucks should save themselves if the mechanic was working properly/was tested and polished but instead im forced between two options none of which are beneficial
i really fail to see why you think forcing players between 2 walls that harm them is any good
I refer you to that trailer where the turret gunner is firing until the ground… Doesn’t matter if you think the plane is dead, it can still do something.
Your choice is to take the long road to a cheaper outcome, or j out so you can respawn or requeue.
yeah thats just cope
What’s cope is your want to only accept opinions that align with yours…
seeing as you refer to a trailer from years ago that depicted a tail gunner on a plane that was burning and on a dead dive as an excuse to say that the plane shouldnt be counted as a kill i’d say that you’re either baiting or just plain delusional
what about planes with no gunners?
what about planes with no guns?
with no wings?
with no tail?
that a plane “can do something” doesnt mean that its still capable of flying, therefore out of combat
but following your logic i guess that a plane with a dead pilot shouldnt be counted as a kill because the gunners might still do something
even if the player has no control over the plane, right? :))))
My point raised before, was about the factors in which a plane is occupied, but you brought it to your ‘The planes destroyed’ nonsense…
That’s where your issue lays.
occupied or not the plane is still damaged beyond being recoverable
saying a plane with no engine, wings or tail controls is a dangerous lawndart and shouldnt be just written off as a kill is stupid
the only points you’ve raised are “lmao bite the curb and waste your time/money”
and “there’s still someone in the plane so even if its a falling fireball its still usable”
ok bud, i think i’ve lost enough braincells with this argument
The fact that I pointed out what you were responding to, and even made mention of the true reason you’re having trouble actually having a discussion, is on point.
I don’t have to bow to your opinion, as I do not share it. Deal with it.
Its plane english 😆
Ye, this system is just broken junk, but gougin likes that…I dint jump out, but the same old joke of severe damage crashed me as soon as we won, 10 minutes after my damage…About the 10th time this happened since I came back from a 2 year break…Guess I’ll soon take another 2 years…
Apparently you don’t even have to have “severe damage” to be killed while landing on an airfield with an orange engine…Landing On The Runway Kills You Now Even Without “Severe Damage”…Everything about this ridiculous change you made is just completely broken…
you should direct those complains to the tech mods
maybe if enough people show that they are fed up with how poorly designed the system is, changes will be made
If you would have realized (replay) that the PBY damaged both of your horizontal stabilizers (both were black) and checked the battlelog you would have had the chance to land and to repair.
First of all you landed with a dead engine (replay) - not orange :-)
Second: This problem is way older than the severe damage mechanic. You will find (patience, search function at the bug report site is dysfunctional) a lot of (partially very old) bug reports related to this “feature”. Either your plane explodes as soon as you touch the runway - or you will be declared as dead if you belly land…
I lost some planes due to this and follow this topic for > 1 year. My solution: Either landing with gear or staying airborne if possible. With a dying engine i put off the engine in order to keep it somehow functional and land with gear down - works fine so far…
Your Yak-3U was mentioned in this report twice: