Very sad, all you needed to do was sort the stock grind for Helis, and this becomes a non-issue. Stock ATGM’s and maybe a bit more modification XP gain in ground RB makes Heli’s much more fun to stock gind, and you can keep the damage models super fragile, which allows people to actually shoot them down when they overextend.
Finally 👍
Is the change making all secondary weapons unvailable for test drives for helicopters and planes intentional?
Ah yes. Now it’s take one more round before going down, changed nothing, thx for unplayable helis
I kindly ask you to check this thread:
War Thunder "Dance of Dragons" - Changelog - #349 by Uncle_J_Wick
And the corresponding bug report:
Community Bug Reporting System
Short story: Xbox users with a certified HOTAS have to manually restore their joystick settings every time the want to play wt. Every time you close wt even saved settings will be overwritten.
This can’t be right.
Thx in advance for looking at this issue!
Yeah i’m about to lose my mind…
I thought it was only me and know i’m glad to find that it is a bug but very disappointed that it has not been resolved yet.
The maintenance cost of the Hunter F58 is a bit too high compared to aircraft of the same class
that’s incredibly stupid. Burst from .50cal can destroy tank track or gun barrel but can’t do anything to heli avionics? Are we really at the point where War Thunder is making systems immune to certain weapons?
YES! thank you!
nice to see this get fixed as well
When will the Sdkfz.234 (all variants) finally receive their second driver? The guy sitting in the back and looking to the rear is a second driver.
Edit: nvm, the second driver works. I seem to have missed his introduction.
Also for the Sd.Kfz.234/4 the puma with 75 mm gun?. I had that once is this also fixed with this one?
Is the TD puma the one I am talking about?
Wonder how many complaints you got about the tiniest bit of damage to a helicopter completely disabling the weapon’s suite.
And what about Heli EC with the turbo aimbot SPAA that always kill the gunner and weapon system whenever their first burst connects? Not to mention they still spawn behind and below players for surprise immediate termination.
This was changed some time ago. MGs can’t destroy barrels anymore - Only autocannon, main gun and missiles/bombs can destroy barrels.
No, the TD (Twitch drop) is just the standard 50mm Puma with a better skin.
Its been 15 minutes, 2 flights of AD-2s have spawned and a single convoy of tanks.
Thats it, not a single ground battle or anything else, did this change to damage models break heli pve?
Excellent! Thank you devs! Still looking forward to detailed modules being added to more heli’s 😄
@T3ddy4 @gozer
No, guys, if you have not flown a helicopter since the addition of detailed internal modules on SOME helis, you have no idea how bad it got. ALL other helis would get disabled by a SINGLE 7mm bullet, EVERY time. Today’s update has not broken anything, simply unbroken helis without detailed modules from the previous update. Nothing is being made immune or invincible, and you will love shooting at helis with detailed internal modules, it is working perfectly against the 2 that got them.
Except some helicopters don’t get ATGMs