By definition, performance stats are not “unreliable” when they claim they use performance stats.
How can performance stats not reliably reflect… themselves, lol? You switched from “unmotivated conspiracy theory” to just making no basic sense now.
By definition, performance stats are not “unreliable” when they claim they use performance stats.
How can performance stats not reliably reflect… themselves, lol? You switched from “unmotivated conspiracy theory” to just making no basic sense now.
I think perhaps you just don’t know what BR means? BR was never supposed to refer to the vehicle on its own in a vacuum. BR has always been a measure of actual real life performance in game, which is a combination of players driving it, their skill, the lineups and contexts the vehicle is in, and the vehicle’s features itself.
“Unreliable” implies that you think BR is supposed to just measure the vehicle alone. It’s not, and it never has been that, nor should it be. That would be really bad game design if it was, and they’d probably go out of business in a few months.
Statistics that use such random things as players can’t be reliable. Especially after event when was big wave of players playing more time than usual.
This is game about vehicles fighting vehicles. What can be better measure than vehicle’s characteristics?
This is game about vehicles fighting vehicles. What can be better measure than vehicle’s characteristics?
No, this is a game about players driving said vehicles while in certain maps and with certain lineups and nation restrictions etc. etc.
The only functional way to measure everything involved in the game is the combined outcome of all the factors at play, which can only be measured by end results: KD, win rates, etc. etc.
If you did it by vehicle only, like I said, the company would go out of business in a few months
So, Wittman cosplayers will have KwK 42 against even early t-34. Good. I want you to play every match on t-34-76 aganist downtiered VK 3002 M.
If japanese vehicle won’t have big skill requirements more players will choose japan, and unskilled japanese mains will lower general skill of all team to middle level
We already know that that’s obviously wrong, because if players moved around nations based on what’s easy or hard, all the GOOD players would be leaving Japan right now as we speak and going to USA due to the Sherman having a more favorable tiering. If you were correct, nobody would be playing Japan at all right now, good or bad players.
Why haven’t they? Because your theory that people move to where the easier tierings are is clearly incorrect.
Because they already finished grinding USA or another big three and now want to test interesting japanese top tier vehicles.
You simply gave a couple examples of WHY “your theory that people move to where the easier tierings are is clearly incorrect.”
It’s still incorrect…
So if i make 10000 bot accounts to die dumb ways on chi to statistics will be lowered and thise situation will be absolutely right to you?
I do not think you are aware of the Minor Nation issues in WT.
If a nation has many more players going through them then they will dilute the “performance” compared to a much less popular nation/BR area. It is not really a thing to ignore.
The way MOST people rush through trees means there are going to be a lot more failures in performance than ones that historically in game have clearly been effected by this issue with how Gaijin works out the performance of a vehicle, and win rate and k/d are such limited factors in matches since BR, BR position, nations mixed with, who are you versing, all effects real in game “performance”. As most are here for fun they are not “performing” to the metric of winning against the enemy team, more “casuals” by a huge margin will allow strong vehicles to hide their actual performance of a truly average player.
The problem there is banning bots, not the BR system. That’s a dumb cheesy excuse and you know it.
If you properly ban bots, then they won’t BE affecting the stats, and no problem
if you can’t properly ban bots, then they actually will affect the game’s balance and do HAVE to be included in the BR, yes, actually. Otherwise all Japan human players would just know they would lose right from the start due to the bots on their team. Not fun. Not fun for their opponents either. Nobody has fun = game dies again.
Either way, BR staying as is would be the best option. Obviously the first option is superior to the second, but BOTH of them are superior to “not balancing on outcomes”
Or made playtester team for fighting different vehicles. And balance it based on results of same players on different vehicles to exclude random of skill level from statistics
They AREN’T ignoring it, they’re completely taking it into account fully by balancing on final outcomes, which already account for that.
YOU are actually the one who wants to ignore it, if you want to balance based on vehicles alone.
So what? Who cares? The game isn’t for the Platonic average player. The game is for the ACTUAL players…
It was available on the 4th of July. Likely that it will be available next year again in that time as well.
I am explaining a situation where Minor Nations are quite often over-tiered, as pretty much everyone has known since they added GB then Japan. It is a thing whether you like it or not, in part due to undertiering of the popular Big 3.
So yes, they DO ignore it, often. Ask the forums as it has been a thing for years.
Or made playtester team for fighting different vehicles. And balance it based on results of same players on different vehicles to exclude random of skill level from statistics
That would be a very bad idea. Again, that would mean that once you then took those vehicles and put them in the ACTUAL Japan and US tech trees, that the Japan players would have a 75% win chance before the match even starts, and the US would have 25%
Nobody has fun.
Everyone leaves.
Game dies.
Bad design.
There is a reason why 99% of all popular successful games in the world have mechanisms to ensure roughly 50% win rates. COD, League of Legends, Fortnite, overwatch, Rainbow Six, Starcraft, Age of Empires, CHESS, real life pro sports teams (the worst team drafts first to push them toward 50% win rates to make it more fun/interesting), etc. etc. etc. It’s because your theory is wrong, and 50% win rates are actually what all humans find fun, and the ONLY way to make a fun successful game.