Server Update 18.10.2023

If you did it by vehicle only, like I said, the company would go out of business in a few months

  1. Let’s say Japan, using your Chi-To example, has players 2x more skilled than USA at mid BRs.
  2. And now you balance the vehicles while completely ignoring that
  3. So therefore, any match with USA vs Japan will now have like a 75% chance of winning for Japan and a 25% chance for USA before the match even starts, lol.
  4. The Japan mains will not have fun, because they won with almost no effort, no challenge, just shooting fish in a barrel
  5. The USA mains will also not have fun, because they got stomped and never had a chance
  6. When NOBODY has fun in a game, everybody leaves the game.
  7. Gaijin stops making money, servers shut down.

So, Wittman cosplayers will have KwK 42 against even early t-34. Good. I want you to play every match on t-34-76 aganist downtiered VK 3002 M.

If japanese vehicle won’t have big skill requirements more players will choose japan, and unskilled japanese mains will lower general skill of all team to middle level

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We already know that that’s obviously wrong, because if players moved around nations based on what’s easy or hard, all the GOOD players would be leaving Japan right now as we speak and going to USA due to the Sherman having a more favorable tiering. If you were correct, nobody would be playing Japan at all right now, good or bad players.

Why haven’t they? Because your theory that people move to where the easier tierings are is clearly incorrect.

Because they already finished grinding USA or another big three and now want to test interesting japanese top tier vehicles.

You simply gave a couple examples of WHY “your theory that people move to where the easier tierings are is clearly incorrect.”

It’s still incorrect…

So if i make 10000 bot accounts to die dumb ways on chi to statistics will be lowered and thise situation will be absolutely right to you?

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I do not think you are aware of the Minor Nation issues in WT.

If a nation has many more players going through them then they will dilute the “performance” compared to a much less popular nation/BR area. It is not really a thing to ignore.

The way MOST people rush through trees means there are going to be a lot more failures in performance than ones that historically in game have clearly been effected by this issue with how Gaijin works out the performance of a vehicle, and win rate and k/d are such limited factors in matches since BR, BR position, nations mixed with, who are you versing, all effects real in game “performance”. As most are here for fun they are not “performing” to the metric of winning against the enemy team, more “casuals” by a huge margin will allow strong vehicles to hide their actual performance of a truly average player.

The problem there is banning bots, not the BR system. That’s a dumb cheesy excuse and you know it.

  • If you properly ban bots, then they won’t BE affecting the stats, and no problem

  • if you can’t properly ban bots, then they actually will affect the game’s balance and do HAVE to be included in the BR, yes, actually. Otherwise all Japan human players would just know they would lose right from the start due to the bots on their team. Not fun. Not fun for their opponents either. Nobody has fun = game dies again.

Either way, BR staying as is would be the best option. Obviously the first option is superior to the second, but BOTH of them are superior to “not balancing on outcomes”

Or made playtester team for fighting different vehicles. And balance it based on results of same players on different vehicles to exclude random of skill level from statistics

They AREN’T ignoring it, they’re completely taking it into account fully by balancing on final outcomes, which already account for that.

YOU are actually the one who wants to ignore it, if you want to balance based on vehicles alone.

So what? Who cares? The game isn’t for the Platonic average player. The game is for the ACTUAL players…

It was available on the 4th of July. Likely that it will be available next year again in that time as well.

I am explaining a situation where Minor Nations are quite often over-tiered, as pretty much everyone has known since they added GB then Japan. It is a thing whether you like it or not, in part due to undertiering of the popular Big 3.

So yes, they DO ignore it, often. Ask the forums as it has been a thing for years.

Or made playtester team for fighting different vehicles. And balance it based on results of same players on different vehicles to exclude random of skill level from statistics

That would be a very bad idea. Again, that would mean that once you then took those vehicles and put them in the ACTUAL Japan and US tech trees, that the Japan players would have a 75% win chance before the match even starts, and the US would have 25%

Nobody has fun.

Everyone leaves.

Game dies.

Bad design.

There is a reason why 99% of all popular successful games in the world have mechanisms to ensure roughly 50% win rates. COD, League of Legends, Fortnite, overwatch, Rainbow Six, Starcraft, Age of Empires, CHESS, real life pro sports teams (the worst team drafts first to push them toward 50% win rates to make it more fun/interesting), etc. etc. etc. It’s because your theory is wrong, and 50% win rates are actually what all humans find fun, and the ONLY way to make a fun successful game.

You are a very strange player who playing only low tier vehicles while having a lot of them. Why so?

High tier isn’t fun IMO, so I don’t play it on purpose

  • CAS becomes oppressive above jet levels

  • It becomes too point and click twitch shooter without the armor meta and with ATGMs and HEAT-FS and blah blah. If I wanted that, I’d play counterstrike.

What’s that have to do with the conversation?

In Big 3 nations the performance is effected by a lot more players, simple as. I cannot understand how you are unable to fathom that what most are aware of.

Yes, the ACTUAL players trying to use Minor Nation notice how strong vehicles in Major Nations get thrown away and over time will possibly gain from this in its BR. Then ACTUAL players use them and get really good plays in them which is diluted by those with a hold W and fire MGs at their team players who seem to dominate big 3 nation teams at times.

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If all players from start have same conditions why japanese team would win?

They aren’t “OVER” tiered though. Their similar vehicles have higher tiers than equivalents in other trees, yes. but that’s the only logical way to do it that leads to a viable game balance.

The word “Over” implies some sort of mistake, which there isn’t.