Seriously? All 120mm M1 get 5s reload time

Got balanced into being historically accurate ish too, so its a plus on both fronts.

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I’m not too sure about that, the 105mm Abrams is quite accurate at around 5.3 seconds based on available source material:

The 120mm is a slightly different story however, most sources indicate a 8 rds/min rate of fire (same for the Leopard 2), that equates to around 7.5 sec. It is likely taking an average sustained reload rate into account.
Either way, the 5 sec. seen in-game is Gaijin taking the absolute best case scenario because it’s implausible that the 120mm would out-reload the 105mm.

I get that this would perhaps be too complex for gameplay, but modelling a reload rate based on vehicle movement, access to where the rounds are stored and also actively modelling restocking of the ready racks (forcing the turret to traverse on many vehicles) would be a better and more accurate representation.

Similarly, physically modelling the Soviet autoloaders having to rotate for the selected round would also be more accurate.

Tanker school it is a fail to not load within 7 secs. That information was used to have the reload move to 6 sec.

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Too complicated for gajin sadly

In this situation, reality isn’t that matter, as long as it’s reasonable, it’s more about balance.

Initial RoF while stationary =/= Sustained RoF while moving, furthermore, the 120mm isn’t allowed to lap-load unlike the 105mm, them having identical reload rates in War Thunder just doesn’t make sense.

Anyways, TheChieftain explains it pretty thoroughly here:

Here’s examples of practical reload times:

It would be funny just to see the reaction of players having to wait like half a minute to reload because the shell they need is in the slot previous to the currently aligned one.

The chieftain is actually where i first hear about it. Like he say they have can do it for like the first 3 rounds. WT has this mechanic already in the game and could easily adjust it so only the first 3 rounds are 5 seconds.

M829A1 is only 6 pounds heavier and about 2 inches shorter than M900. You have to remember the combustible case weighs significantly less compared to standard single piece ammo. 6 lbs isn’t a huge weight difference especially for your standard military age male.

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Abram tanks don’t have an autoloader so if they managed to pull off 3.5 seconds that is impressive.

He quite clearly said that’s only applicable to the 105mm with lap-loading. Even then the document I’ve linked shows an average reload rate of around 5.3 seconds with a sample size of 10 different loaders for the 105mm.

Furthermore, source material, crewmembers and video evidence all point to an average of around 6 seconds being more accurate (In the video the average is around 9 seconds, so I’m being generous).

Gaijin is taking the best case scenario here and making the in-game 120mm Abrams reload excessively quickly, but as they have explained themselves they are willing to ignore historical accuracy in favour of balance when it comes to reload times.

How fast could you reload the main gun of an M1A2 Abrams? 6 … https://g.co/kgs/qAynEGn

The American gunnery test is till 6 seconds in the video you sent the chieftain say the loader could be good enough for 3 or 4 rounds at 3 seconds. But any more then that the rounds are no longer in the sweet spot.

Going through that video with editing software, that’s 6:41 seconds from ‘‘Boom’’ until the gun is armed with the handle. That’s the fastest I’ve seen so far and it still isn’t quite 6 seconds.

Meanwhile, War Thunder models it 1.4 seconds quicker than this still.

Everything points to War Thunder’s reload rate for the M1 being excessively fast. And just to clarify, I don’t have an issue with that even though I’d rather see it at 5.5s, it’s just that this change isn’t historically accurate yet people are acting as though it is.

And the video you used at 23min mark.

I get what you are saying but tank crews are capable of faster reloads.

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First video is 5.3 seconds, not 4.4 as the video claims. (feel free to check this yourself using editing software) Furthermore, I’m fairly certain the blast doors are kept open here, that’s not allowed under combat conditions and invalidates this video.
This is also not how Gaijin models the blast doors, they are kept shut under normal conditions.

Second video cuts off before the reload is completed and at that point the reload has already taken 5:31 seconds. The handle still needs to be pulled to arm the gun and ‘‘UP!’’ has to be announced before the gunner can fire.
That looks like it would’ve been around 6 seconds total.

You’re just presenting me with more video evidence that the reload rate is too quick in War Thunder. Everything points to the 120mm M1’s having a 6-8sec reload rate, whether that be video evidence or primary source documents.

Anyways, we’re going round in circles so I’ll leave it here.

I’m just going to relink the video of a loader slinging the entire bustle rack on average under 5 seconds again.

Since it seems like people are grasping for straws again.

Gunner engages a total of 15 targets with the 120, and the loader expends a total 15 rounds, with 9 remaining after the first engagement, and said 9 being handled to the lower slots in a 30 second gap between the engagements, and promptly slung after. The loader did not tire or slow until the last few rounds which still sat way up at the top of the rack.

In the second and final engagements, the gunner is sending it pretty much as the loader yells “UP”, with the loader being able to keep up with the gunner pretty much holding the trigger down.

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The first video was 4.93 seconds.
The second video was 4.48 before cutting out. I would guess that would be 4.6 or 4.7 seconds.

The chieftain even said that there are loaders that can probably do 3 to 4 second.

Lastly the tank gunnery school fails any 7 seconds or longer. After 3 rounds they would not be as fast. But it is a training standard they can not be slower then 7 seconds.

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Dude that loader is insane. I’m guessing the crew took the Sullivan cup.

my guy you are not getting through Necrons dense skull. He knows this stuff already, hes known for years, but he keeps pulling these papers out as if they actually hold any weight, hell people have uploaded videos of abrams gunners loading the 120 mm round in5 seconds.

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So then we should be able to completely disable a russian tank ( actually any tank with a autoloader ) if its auto loader get slightly damaged right, because you can’t repair a autoloader in the field, hell you can’t repair any critical tank part in the field… but as you well know THIS IS A GAME. Everything is not going to be the way you read stuff off PAPER. It doesnt matter if the door is open or closed. I mean i can also say that a single piece of spall that penetrates the door shouldn’t INSTANTLY BLOW UP THE TANK KILLING EVERYONE, let alone a single piece of spall turning the ammo yellow, shouldn’t detonate the entire ammo storage compartment. I’ve seen video of Abrams loaders loading the 120mm round in 4.5 second continuously non stop for 12 rounds before the video ended.

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