Separation of tanks 6.7 from 7.7

I would place the prototype tanks from late 1945 as a link between WW2 and the post-war period.
And even then, with proper APCR damage, the M26 would be more than enough to disable the gunner and the cannon, or even detonate the Tiger 2H’s ammunition by shooting it in the front of the turret.

really? :D this is nice joke

It can do that just fine

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dont let him know that 8.0 exists lol

I know it’s currently possible, but with the current non APHE bullet damage, it’s not surprising that these APCR rounds ricochet off flat surfaces, penetrate and only kill the shooter, or even penetrate and do no damage at all. Simply removing the randomness in penetration and damage, and giving bullets consistent damage, would drastically improve the game. What I don’t know is if the devs don’t know how to fix this bug, or if it’s intentional and they’re using it as a hidden, unrealistic balance feature to save players who are at a disadvantage in the match.

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Some things even if known can’t be said on the forum for obvious reasons. I would recommend You to not dig any deeper in that regard and just explain it as “RNG”. Will make Your life easier and won’t put You in trouble.

I was already permanently banned from the old forum, and I’m used to having my posts deleted without a reason (I even copied the post once, so when they deleted it I put it back immediately, although they deleted it again haha).

The difference between you and I is that you are just sharing your opinions; I am backing up my words with evidence instead.

Reposting:

This is six months of playing the 6.7 German heavies in the 7.0 - 8.0 bracket by purposefully uptiering them. Plenty of these matches were at 7.7 and even 8.0. In this thread I have additionally posted videos from some of these matches. Tiger IIs and Jagdtigers are perfectly competitive even in a full uptier. There is nothing you’ll meet at 7.7 that you cannot kill from the front if you know where to shoot.

No vehicle in WT has its actual capabilities.

In reality, one penetration ends the fight. Acquiring enemies visually (especially with older vehicles) is much harder. Even a thrown track means mobility kill. In reality your loader can’t reload the gun while you’re jumping off a cliff to surprise the guy driving below you whose engine noise you just heard. WT is not reality. It is an incredibly arcadey game that’s good at selling the illusion of realism.

Simply? Lol

Which runs counter to the MMO imperative of keeping lobbies populated and regulating the pace of player meta progression.

At some point you have to pick your poison. If you want a vehicular combat game that has 3000+ vehicles in it, realistically you need it to be an MMO because you need to pay devs and staff for years of development in order to have all this stuff. And then you have to take the bad side of the MMO industry practices too. Or, if you want to get rid of the MMO aspect to have a more tailored experience, you’re gonna have to settle for a much smaller roster of vehicles.

And they adhere more and more closely to the same standard format, because they are optimising for what the average player likes to play. Since this is the most profitable strategy commercially, there is no incentive for them to completely rethink their map approach and do so much extra work to then earn less money.

You’re missing my point. If your current itch is realism, WT is not the game to scratch it. This is a fun shooter with vehicles. There are plenty of other games that can give you what you’re looking for if you want something that feels less arcadey. I know because I have the same need myself.

Trust me, we could all tell.

Why not? I enjoy popping them in my King Tigers. I can kill them and they can kill me. What else do you want from a PVP shooter game? BR based on performance is perfectly sensible in this context. If I want a historical tank fight set in late WW2 I’ll go play The Troop (awesome game btw).

So you’re just asking for a UI split. There’s no point.

You could do anything you want. You could even get rid of tech trees at all. Everything’s possible. Your suggestion doesn’t have anything concrete about it though. Tech trees exist to regulate player meta progression, organise matchmaking, and (especially in RB) create lineups. Instead, you’re looking for an immersion aspect from this mechanic. That’s not what tech trees are designed to do.

I would much prefer if players were incentivised to play multiple trees and the grind could be slashed down to enable it. But the model Gaijin has chosen is that if you finish one tech tree “you’ve finished the game” and everything else is end game content. And they’ve chosen this for commercial reasons that work well for them. So, unless the spending habits of the playerbase change, this model won’t change either.

These reductions are still net negative, in the sense that the grind overall has always increased.

Even two steps simply runs into the obvious problems with MMO matchmaking/queue times, hence it won’t happen.

That’s a compression problem, not a +1/-1 problem tbh.

Correct, one more reason why splitting the trees in WW2 and CW is idiotic. The bracket immediately below top tier is already a toxic dump of premiums that exist to give the 12.7 guys some food to shoot at. Imagine how horrible it would be if everyone in their King Tiger/IS-3/T29 was guaranteed a permanent full downtier just clubbing the guys below them.

And all of this when these heavies are already perfectly competitive against the enemies they face in uptiers. Crazy stuff.

It can already do this with regular APCR.

Even if you believe in an RNG engine that’s nerfing or buffing the damage done by rounds fired from individual players to regulate their meta progression, there is the very simple fact that at least some of what you describe is simply the product of server desync. You think you’re shooting my turret face flat but in reality I’ve already angled it enough that the APCR hits at an extreme angle, and you just don’t see it client-side.

Throw in volumetric and the simple modelling of damage in WT (such as what happens when your shell strikes a parallel plate running into near-infinite thickness) and you get what we all see in every WT match we fight.

The biggest issue I’ve got with BR compression in that bracket is that early CW rounds nullify your late WW2 armor, so there’s really no point in playing heavy tanks when a rat that moves twice as fast as you can hunt you down from any angle anytime.

Germany has the lowest win rate of most ground BRs. Including the tigers

3.0, 3.3 and 3.7 being some of the worse of the bad bunch.

So why did alot of the german low ranks go up? Decompression has become a meeningless word and an excuse for everything

These tanks are made of wet paper and you can centre mass any of them with your nuke APHE that you reload every 8s (in the case of the King Tiger).

Mmmhhh…

immagine

No point?

immagine

I’m not really sure.

I can think of at least a few points.

immagine

Maybe that’s just me.

immagine

But I’d rather be in a King Tiger than in an AMX-13.

immagine

Must be a quirk of mine. But if I had to point out which tanks on these kill lists I was more scared of facing…

immagine

immagine

My first picks would not be the rats.

Because most of their competition is also going up, and because 2.0, 2.3 and 2.7 have been subject to horrific compression for a really long time.

It doesn’t matter anyway. Wherever you put the Panzer IVs, so long as it’s roughly in this area, their guns will remain great and the rest of the platform will keep sucking.

EDIT: also, what’s this gotta do with 6.7 heavies from multiple trees?

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Looks alot like bias than decompression.

Getman vics perform worse than compatative vics and they were hit the hardest by far. Russian looks like the least vics moved in ground and air- shock!

If its decompression then alot more should of moved at the same time, leaving only 1 conclusion

To the uninformed, I’m sure it does.

Shermans are going up. Not all that should have gone up, but they are. So are the T-34s, so is the SAV, and vehicles above them went up in previous rounds (from 4.0 to 4.3, 4.3 to 4.7, and so on).

There is no such monolith. Some German lineups are better than others. This is true of every tech tree in the game. Play a minor nation with minimal lineups and then come tell me that Germany suffers dude.

I still remember a time when I had to fight the IS-6 in my KT in almost every match. Now, you only meet one in full uptiers.

Also, the IS-2 1944 is at the same BR as the Tiger II, which is just sad - it should be 6.3.

The game is full of examples and counterexamples. You’re just building a narrative in your head.

They are.

Ok bro, Gaijin is evil and hates the poor German tanks. So why are you still commenting on the forum of the mega evil corp and even playing their game? Go do something else in life. Something you enjoy.

No gaijin doesnt hate germany. Just bias against all that isnt russian

O yes sry i forgot they moved a t34… while germanys win rate sits deep red 3- 3.7

I already have. Played very few games last few days. Germany ground abandoned, air RB is worst its ever been. Game makes me sleep.

Doesnt change the fact you are shilling snail slop and trying to make the game sound balanced

Pick whatever path of least resistance makes you feel more comfortable man. God forbid you ever need to question your POV of the game or (even worse) try to change how you play it. Pick any rationalisation from the self delusion store, they all work interchangeably anyway. I’m shilling for Gaijin by demonstrating with evidence that something can be done in the game. So very corporate of me lmao

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Not what i said.

The low tier trees wouldn’t fight the high tier ones

Already addressed this here:

And here:

And here:

It’s a non starter of an idea.

You’re thinking far too rigidly applying exactly how the game works now to fairly big changes.

To resolve this, assuming there are enough players to fill matches, allow the matchmaker to create matches with higher minimum BRs towards the top.

Instead of being a garunteed 1.0 spread from 5.7 to 6.7, have matches that are 6.0 to 6.7, 6.3 to 6.7 and 6.7 only.

Of course the actual BR numbers would be different if such large changes occurred but you get the idea. This could be applied to current top tier too. Taper the BRs when player numbers allow.

That’s because “how the game works now” is no accident. It is a result of deliberate design over years. The BR spread is structured in such a way as to, not only populate matches, but also provide just enough frustration but not too much, as well as other secondary factors. It’s a critical instrument in regulating a player’s meta progression.

This is already partially the case at top tier (also because of CAS) and it is hardly beloved by the players. You talk as if replicating it in another area of the tree is a good thing, but it isn’t.

And you still run into the meta progression problem. Now everyone who plays 6.7 knows for a fact they will never get uptiered against better tanks, while people starting the cold war trees will be perma uptiered. You have just created a barrier that discourages people from progressing and encourages them to stick around 6.7 forever, creating a massive black hole that you want the MM to tackle by having bespoke rules, with possible impacts on queue times, and you want to do this for what benefit? So that a Jumbo Pershing doesn’t have to face the really scary C13 T90? Bro. Give me a break.

You buy everything they say… even repeatung the old wait times excuse.

Match maker 0.7+/- after around BR 8.0 atleast in air would be fine. They could even make it progressive- no match found in x ammount of time it reverts back to +/- 1…

Theres not many players happy with current MM, focusing on everything but russia is blatent bias. Yak 5.7 yet BB spits … i rest my case