I know this topic has been discuses countless times, but recently activision has published a study on player retention and Skill Based Match Making here . In short without sbmm the top players play more, because they have an easier time dominating other players, however, the average player (90+ percent pf the playerbase) has no incentive to play and leaves the game forever more often. I think war thunder would benefit greatly from this system, especially in grb, by giving all players an equal fighting chance.
- Study shows SBMM kills your game
- “I think War Thunder would benefit from this”
American teams would be playing against American teams A LOT.
This is entirely possible but with so many permutations it’s hard to know how good you really are and have faith in your self.No wonder people are unsure about implementing SBMM
If you see somebody get 12 kills for O deaths ,Do they do that every game or did they just have a good game in the full down tier? So you get hit by CAS twice ,unlucky, does that make you a bad player? SBMM makes a judgement then applies it ,just not sure in this game how that will work.
Get what I mean ,How do we judge quality? Most of us can’t decide what a good player is or what makes one good.If we could then we wouldn’t be so desperate to look at stats for shaming purposes.
Trial it for a month ,see what happens.
a event would probably be the best option to test the system
Might be a good idea ,not sure about it being voluntary as you need to run every players stats to find matches. Matching players is what leads to queue times being longer.
Like map bans may cause an issue.
No, SBMM is the last thing this game needs right now.
It doesn’t though. here’s an example. It describes quit rate when not using sbmm. “Quit rate is the likelihood for a player to quit throughout a match. In Figure 4, we observe that the quit rate significantly increases across 80% of players, and only the top 10% see a meaningful decrease in quit rates. We have historically found that quit rates have a strong negative correlation with self-reported “fun” gathered through player surveys. This will be a short-term benefit for the top 10% of players, however. As the accelerated departure of players in the lower skill brackets takes hold, top 10% players will eventually drift down the skill distribution (as originally top 10% players will make up a larger and larger portion of the player base). As a result, we expect to see once top 10% players quit games at increasing rates as they become a 50th percentile player after much of the lower skill population has left”
why?
I get this but there is of course a strong likely hood that quit rates will rise after implementing SBMM if players cant handle the lack of seal clubbing opportunities so for Gaijin it will be a risky move.
So many stat shaming big mouths on here and SBMM would truly sort the men from the boys.Could they handle that?
So many people stomping off in a huff when the going gets even remotely tough in this game.
that’s true, it may cause clip farming streamers and the top players to leave potentially dragging others with them, but i think its worth it to try as a test run even in low br or as a event
So you’re telling me that SBMM as implemented in COD is GOOD because the company that refuses to try any other matchmaker conducted it’s OWN study and concluded it was good, and therefore should also be shoved into war thunder?
Fuck off
I agree ,Test it.
I would trial a No CAS tank only GRB as well for a month.Lets see what this game is like without planes.
There are so many imbalances in this game as it is that SBMM is logistically and objectively impossible to implement.
This game is not CSGO or League of Legends. Even if WT was functioning in top form it would still be impossible to implement SBMM simply because of how the game is.
toptier would just being USA, Germany, and Russia XD.
sbmm is only a rage mechanic
As positive as I try to be I am thinking the same.WT is an odd game.Much of it’s downfall has been brought about in the pursuit of total balance and " Fairness".
The real challenge after 4 years is to take the hand I am dealt and see what I can do with it.
I would be interested to see how a very soft SBMM system (as in most players can still see a variety of skill, but the newest of new can’t vs the oldest of old), but I can’t reasonably see how it’d be added with the BR bracket, it’d probably screw with match making at certain BR brackets, and would kill Naval. So -1 purely off how the game is designed
According to the article OP is referring to, the top players that were discouraged by the sbmm implementation only made up less than 1% of the game’s playerbase whilst the ones whos retention was increased made up between 80-90% so the trade off seems an extreme net positive at least in that case.
Granted this was for MW3, an entirely differrent game, but people playing MW3 multiplayer honestly dont seem any less sweaty on average than war thunder players.
The issue arises from how long war thunder has already been out. The experiment from the article created a baseline for understanding what happens in games over time with no sbmm. You end up with game lobbies overpopulated with high skill players that now make the game impossible to enjoy for lower skill players because theres no difficulty curve. You just run headlong into a concrete wall and are expected to climb. Considering war thunder has officially been out for 8 years with no sbmm…well you can account for a lot of the game’s shortcomings and frustration with this as an explanation.
So would it still work? I think so. War thunders player skill ecosystem has had a long time to reach equilibrium. Its mostly high(er) skill players facing high(er) skill players, so implementing something that actually just continues to enforce that artificially, while still going to create a more accessible space for new players, younger players, disabled players, etc is a net positive for the profitability of the game and doesnt really actionably change much for anyone.