I don`t know how you keep doing it, but you did it again, an already nearkly dead and empty map with next to no way to interact between the caps got even worse.
Now You can no longer go around the northern rocks as the southern team to flank C cap without going in front of the enemy spawn. So you now just HAVE TO spawncamp. You also made it possible to snipe into the northen right spawn (B and C cap side) from d4. Clear line of fire for over 2km while fully in cover from anything that is not the enemy spawn
On top of taht you changed the rocks around B making all the “sneaky paths” impossible to use due to being unable to traverse rocks in the new update and tanks just sliding on them as if they where oiled glass surfaces. Also half of them are just floating in the air and the other half is in the ground with the hitbox being the only thing extending out from the ground making you hit them out of nowhere.
Truely only a genious could kill a dead map twice over.
Can we please get the 2022 version of the map back? It was literally better in every single aspect when compared to what is there now (except for the bugged rocks, those you kept)
Also I demand that the community be from now on asked about implementing every single map change you propose. In the last 12 months nmot a single map change was good (my opinion) and all map changes in the same time have been overall worse for the maps changed.
It is time you stop ruining the game maps each and every patch while actively ignoring the community.
we need the mountain sniping spots back it was the only fun part of the map to fight over. Put a cap point there instead of the one in the middle of the dunes
In another, much more successful PvP game any map changes are thoroughly tested by devs and the community before it goes to the live server. I guess WT isn’t one of those games.
I wish Warthunder was developed like Old school runescape.
New boss coming out, Osto-Ayak. There’s been an on-going back and forth between the general community, high level/“pro” players and the developers - open communication - to optimize the new content for fun and reward without breaking the game in the process.
Another new boss is coming out and one of the rewards only had approval of 71.9% of the paying community. It consequently is considered a controversial addition as it only barely exceeded 70% approval compared to the usual 80-90%.
I guess Gaijin doesn’t care much about our feedback on maps and will force us to play on anything they come up with. You can’t have properly balanced matches and game experience if maps aren’t balanced themselves, which simply can’t be achieved without proper testing by good players.
Guess Gaijin just makes us believe this game is a competitive PvP tank-based combat.
They also changed the A cap so now theres no safe spot behind the rocks to cap it from the north spawn, they moved the rocks around so hiding behind those rocks is no longer inside the cap circle.
@_Baum
No, the old version had at most 1 flanking route, because the CQC brawling area shut down most of the map.
Current Sands of Sinai has at least 5 flanking routes now that the CQC brawling area was removed.
You have 2 lanes, one can not interact with the other and there is a singular path conecting both of them in the B cap which has a divit blocking all fire from A.
So you can not flank on the map. It is literally impossible
And if you keep reporting post you dislike for being “inapropriate” I will once again ensure you get banned from this forum just like 2 years ago. Abusing the automatic system is an offens to the forum rules
The old version had no flanking routes because the only viable one was entirely CQC in order to capture it, and it overlooked the entire map .
It wasn’t fun being forced to constantly look towards the hill if you wanted to play any other part of the map. It also wasn’t fun to be forced to brawl in order to capture it.
You could flank the following ways on the old map:
3 paths on the C side cap up the hill
6 paths for B side connecting A and B at different points throughout the map with posibilities to flank some of the routes for C cap as well
A had 2 distinct routes as well, but no one played A
The new map has 2 straight line corridors with no ways to get out of either once you are on it