I wouldn’t call anyone stupid after attempting whatever it was you just did.
You realise there is a difference between afterburner levels, right? It’s isn’t an On/Off switch like how GJN models it. Hence why you stating it is full afterburner from a youtube video filmed on someone’s phone, makes you look exceptionally clever.
Seeing as the Russian-players now think video sources are OK, I wonder how many nerfs to soviet vehicles we can achieve with YouTube vids from a non-recent special military operation in a land far far away.
Its nice to have particularly as on controller the half burner trick wasn’t possible, though for a controller player ideally it would retain the same gradient sensitivity as normal thrust.
Yeah, even on a HOTAS, I feel like I have very little control between 100-110% thrust. Would also have been nice to have a configurable deadzone between 100-101% thrust
Would be great if you could decrease the afterburner without it automatically going to 100%. At least that’s how it behaves for me. They could go up to 120% or higher to make it more controllable.
Here’s a really cool tour of the Gripen by fighter pilot Mikael “duke” Grev, learnt some new stuff including the Gripens “balancing poles” to help with the unstable design (turn on captions for English speakers)
Also any feedback on the 2 center pylons getting there CAS functionality? I know they passed it to the devs before Alpha Strike yet i dont think they have been corrected.