For the ghost contacts, yeah, as for the rest of it. I have no idea where to begin. But the radar feels totally unfinished, which is pretty normal for most aircraft, usually takes 3-9 months before radars are actually working for aircraft
F3 sea Harrier cough cough
I don’t know, check out Oshida’s explanation of the changes and the thrust values;
https://www.reddit.com/r/Warthunder/comments/18scpgw/datamine_233048_233054/
Thrust changes according to Oshida: (I did the % changes)
0m alt
Spoiler
- At 0 km/h from 7500 kgf to 8080 kgf
** 7.7% increase - At 250 km/h from 7320 kgf to 8040 kgf
** 9.8% increase - At 500 km/h from 7780 kgf to 8200 kgf
** 5.8% increase - At 750 km/h from 8950 kgf to 8840 kgf
** 1.2% decrease - At 1000 km/h from 10125 kgf to 9140 kgf
** 9.7% decrease - At 1250 km/h from 10900 kgf to 8940 kgf
** 17.9% decrease - At 1500 km/h from 10800 kgf to 8050 kgf
** 25.4% decrease - At 1750 km/h from 9800 kgf to 8070 kgf
** 17.6% decrease - At 2000 km/h from 9030 kgf to 8090 kgf
**10.4% decrease
3000m alt
Spoiler
- At 250 km/h from 6370 kgf to 6700 kgf
** 5.1% increase - At 500 km/h from 6580 kgf to 6880 kgf
** 4.5% increase - At 750 km/h from 7250 kgf to 7100 kgf
** 2% decrease - At 1000 km/h from 8110 kgf to 7820 kgf
** 3.5% decrease - At 1250 km/h from 8900 kgf to 8840 kgf
** 0.6% decrease - At 1500 km/h from 9500 kgf to 8830 kgf
** 7% decrease - At 1750 km/h from 9600 kgf to 8700 kgf
** 9.4% decrease - At 2000 km/h from 9250 kgf to 8550 kgf
** 7.5% decrease
Biggest changes are going to be the low altitude high speed performance. RideR2 will likely do another test of the sustained turn rate when the changes are live. We can then review the changes for 30 minutes fuel, sea level sustained turn rate performance.
I did some tests of acceleration at sea level
Do you think sustained will be heavily affected by these changes? @MiG_23M
There are also these changes from Oshida’s datamine. I found this format a little easier to read instead of going to reddit and stuff.
Spoiler
-
Autopilot max overload rate adjustment
- From [-5, 13] to [-5, 16]
- Will reach peak G slightly slower in a pull
-
Fuselage
- Coefficient of drag Mach multiplier curve coefficient max from 2.45 to 2.25
- Lower drag multiplier from M0.92 to M1.05
- Zero-lift drag coefficient reduction from 0.0061 to 0.0044
- Overall less drag
- Coefficient of drag Mach multiplier curve coefficient max from 2.45 to 2.25
-
Wing with flaps out
- Oswald’s efficiency number increased from 0.52 to 0.53
- This will mean a very slightly lower coefficient of drag depending on AoA, increasing overall turn
- Coefficient of drag Mach multiplier curve adjustments
- Critical Mach number from 0.9 to 0.92
- Coefficient max value from 1.6 to 1.55
- Multiplier will begin applying a tad bit later at M0.92 and overall have a bit less drag from M0.92 to M1.03 than previously
- Induced drag Mach multiplier curve adjustments
- Critical Mach number from 0.3 to 0.25
- Coefficient max value from 0.88 to 0.78
- Oswald’s efficiency number increased from 0.52 to 0.53
-
Multiplier will begin applying from M0.25 instead of M0.3 and overall will have slightly more induced drag from M0.25 to M0.6
- Zero-lift drag coefficient reduction from 0.021 to 0.018
- Overall less drag
-
Wing
- Oswald’s efficiency number increased from 0.52 to 0.53
- This will mean a very slightly lower coefficient of drag depending on AoA, increasing overall turn
- Coefficient of drag Mach multiplier curve adjustments
- Critical Mach number from 0.9 to 0.92
- Coefficient max value from 1.6 to 1.55
- Multiplier will begin applying a tad bit later at M0.92 and overall have a bit less drag from M0.92 to M1.03 than previously
- Induced drag Mach multiplier curve adjustments
- Critical Mach number from 0.3 to 0.25
- Coefficient max value from 0.88 to 0.78
- Multiplier will begin applying from M0.25 instead of M0.3 and overall will have slightly more induced drag from M0.25 to M0.6
- Zero-lift drag coefficient reduction from 0.008 to 0.0068
- Overall less drag
- Oswald’s efficiency number increased from 0.52 to 0.53
Yes, but positive or negative will depend on speed and other factors. I’ll wait for RideR2’s testing.
So if i read that correctly, there will be bearly any change to speeding up, max speed ect, but it will pull worse?
All speculation for now but I wouldn’t be surprised if the new FM is basically the same as the old one practically. Its interesting they reduce the fuselage drag to launch gripen levels and that FM just blasted through the old rip speed with 6 missiles and droptank. Also interesting is they seem to increase induced drag at speeds where the engine has more thrust, making me think they are trying to keep turn performance the same.
I thought I was going insane when I hit my radar off button, radar turned off and then switched on by itself again.
Or maybe I am going insane.
Im not very fond of that camo. It just does not sit with me
You did those today? The changes aren’t live yet.
There is only one skin needed:
Oh, so da12 is an artist, nice
yeah, it’s a matter of personal preference
Would you like some futuristic camo?
That’s just stunning
well, that’s too much sci-fi for this game I think :D
Also this guy, a pile of skins for gripen, including the box one
Found the original one. Can’t wait to see it in our hands