“oh you didnt answer my question in 5 picoseconds… heh… it seems i’ve won this argument!”
bro 🥀
Record the hit analysis on that shot please.
He sent a replay, basically nothing weird or “RU OP” happened. The carousel was destroyed by the shell hitting the part of it behind the breach because its a one unit in the game
nobody even said “RU OP”
???
I know but the whole wording insinuates that tbh
So, if they are undertiered, why would they need a buff?
russian armor/survivability can overperform without making the tree op
oh their armor actually overperforms, that isn’t even a “claim”, it’s a fact that even tech mods talked about back on the old forum, one of them (Conraire), was cooking up a report to get them corrected but he gave up because of Gaijin basically
idk, im not the one who made this post, dude.
and the buff goes for the reload, not anything special.
So we just lying
again, im not the one who made this post, what’s the problem with me?
Oh trust me i know. I just feel like its important to explain to these guys for the gazillionth time that overperformance in certain parts and complaining that about doesnt automatically mean that the entire tree is broken, OP and ubeatable
Ok, keep lying I guess :)
lying about what? lol
if u believe they aren’t undertiered then u must be wrong.
Were all the deleted comments and all the flags not enough to see that all your comments did not bring anything here?
Stay on topic.
Literally all tanks in the game overperform due to the fact that magic repairs dont exist, when a tank is penetrated the crew doesnt stay inside or around the tank and wait for a miracle, they run away, pixel hunting is impossible IRL, crew replacement in the middle of a combat zone doesnt exist. So basically even a track being shot off means the tank is done for a certain period if not completely destroyed…
Well the game would be kinda boring if every bit of damage prevented you from playing for a couple hours
But DU has 20% better performance than the physics model allows for.